mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/chenhuacai/linux-loongson
synced 2025-08-31 22:23:05 +00:00

non-drm: rust: - make ETIMEDOUT available - add size constants up to SZ_2G - add DMA coherent allocation bindings mtd: - driver for Intel GPU non-volatile storage i2c - designware quirk for Intel xe core: - atomic helpers: tune enable/disable sequences - add task info to wedge API - refactor EDID quirks - connector: move HDR sink to drm_display_info - fourcc: half-float and 32-bit float formats - mode_config: pass format info to simplify dma-buf: - heaps: Give CMA heap a stable name ci: - add device tree validation and kunit displayport: - change AUX DPCD access probe address - add quirk for DPCD probe - add panel replay definitions - backlight control helpers fbdev: - make CONFIG_FIRMWARE_EDID available on all arches fence: - fix UAF issues format-helper: - improve tests gpusvm: - introduce devmem only flag for allocation - add timeslicing support to GPU SVM ttm: - improve eviction sched: - tracing improvements - kunit improvements - memory leak fixes - reset handling improvements color mgmt: - add hardware gamma LUT handling helpers bridge: - add destroy hook - switch to reference counted drm_bridge allocations - tc358767: convert to devm_drm_bridge_alloc - improve CEC handling panel: - switch to reference counter drm_panel allocations - fwnode panel lookup - Huiling hl055fhv028c support - Raspberry Pi 7" 720x1280 support - edp: KDC KD116N3730A05, N160JCE-ELL CMN, N116BCJ-EAK - simple: AUO P238HAN01 - st7701: Winstar wf40eswaa6mnn0 - visionox: rm69299-shift - Renesas R61307, Renesas R69328 support - DJN HX83112B hdmi: - add CEC handling - YUV420 output support xe: - WildCat Lake support - Enable PanthorLake by default - mark BMG as SRIOV capable - update firmware recommendations - Expose media OA units - aux-bux support for non-volatile memory - MTD intel-dg driver for non-volatile memory - Expose fan control and voltage regulator in sysfs - restructure migration for multi-device - Restore GuC submit UAF fix - make GEM shrinker drm managed - SRIOV VF Post-migration recovery of GGTT nodes - W/A additions/reworks - Prefetch support for svm ranges - Don't allocate managed BO for each policy change - HWMON fixes for BMG - Create LRC BO without VM - PCI ID updates - make SLPC debugfs files optional - rework eviction rejection of bound external BOs - consolidate PAT programming logic for pre/post Xe2 - init changes for flicker-free boot - Enable GuC Dynamic Inhibit Context switch i915: - drm_panic support for i915/xe - initial flip queue off by default for LNL/PNL - Wildcat Lake Display support - Support for DSC fractional link bpp - Support for simultaneous Panel Replay and Adaptive sync - Support for PTL+ double buffer LUT - initial PIPEDMC event handling - drm_panel_follower support - DPLL interface renames - allocate struct intel_display dynamically - flip queue preperation - abstract DRAM detection better - avoid GuC scheduling stalls - remove DG1 force probe requirement - fix MEI interrupt handler on RT kernels - use backlight control helpers for eDP - more shared display code refactoring amdgpu: - add userq slot to INFO ioctl - SR-IOV hibernation support - Suspend improvements - Backlight improvements - Use scaling for non-native eDP modes - cleaner shader updates for GC 9.x - Remove fence slab - SDMA fw checks for userq support - RAS updates - DMCUB updates - DP tunneling fixes - Display idle D3 support - Per queue reset improvements - initial smartmux support amdkfd: - enable KFD on loongarch - mtype fix for ext coherent system memory radeon: - CS validation additional GL extensions - drop console lock during suspend/resume - bump driver version msm: - VM BIND support - CI: infrastructure updates - UBWC single source of truth - decouple GPU and KMS support - DP: rework I/O accessors - DPU: SM8750 support - DSI: SM8750 support - GPU: X1-45 support and speedbin support for X1-85 - MDSS: SM8750 support nova: - register! macro improvements - DMA object abstraction - VBIOS parser + fwsec lookup - sysmem flush page support - falcon: generic falcon boot code and HAL - FWSEC-FRTS: fb setup and load/execute ivpu: - Add Wildcat Lake support - Add turbo flag ast: - improve hardware generations implementation imx: - IMX8qxq Display Controller support lima: - Rockchip RK3528 GPU support nouveau: - fence handling cleanup panfrost: - MT8370 support - bo labeling - 64-bit register access qaic: - add RAS support rockchip: - convert inno_hdmi to a bridge rz-du: - add RZ/V2H(P) support - MIPI-DSI DCS support sitronix: - ST7567 support sun4i: - add H616 support tidss: - add TI AM62L support - AM65x OLDI bridge support bochs: - drm panic support vkms: - YUV and R* format support - use faux device vmwgfx: - fence improvements hyperv: - move out of simple - add drm_panic support -----BEGIN PGP SIGNATURE----- iQIzBAABCgAdFiEEEKbZHaGwW9KfbeusDHTzWXnEhr4FAmiJM/0ACgkQDHTzWXnE hr6MpA/+JJKGdSdrE95QkaMcOZh/3e3areGXZ0V/RrrJXdB4/DoAfQSHhF0H7m7y MhBGVLGNMXq7KHrz28p1MjLHrE1mwmvJ6hZ4J076ed4u9naoCD0m6k5w5wiue+KL HyPR54ADxN0BYmgV0l/B0wj42KsHyTO4x4hdqPJu02V9Dtmx6FCh2ujkOF3p9nbK GMwWDttl4KEKljD0IvQ9YIYJ66crYGx/XmZi7JoWRrS104K/h1u8qZuXBp5jVKTy OZRAVyLdmJqdTOLH7l599MBBcEd/bNV37/LVwF4T5iFunEKOAiyN0QY0OR+IeRVh ZfOv2/gp4UNyIfyahQ7LKLgEilNPGHoPitvDJPvBZxW2UjwXVNvA1QfdK5DAlVRS D5NoFRjlFFCz8/c2hQwlKJ9o7eVgH3/pK0mwR7SPGQTuqzLFCrAfCuzUvg/gV++6 JFqmGKMHeCoxO2o4GMrwjFttStP41usxtV/D+grcbPteNO9UyKJS4C38n4eamJXM a9Sy9APuAb6F0w5+yMItEF7TQifgmhIbm5AZHlxE1KoDQV6TdiIf1Gou5LeDGoL6 OACbXHJPL52tUnfCRpbfI4tE/IVyYsfL01JnvZ5cZZWItXfcIz76ykJri+E0G60g yRl/zkimHKO4B0l/HSzal5xROXr+3VzeWehEiz/ot1VriP5OesA= =n9MO -----END PGP SIGNATURE----- Merge tag 'drm-next-2025-07-30' of https://gitlab.freedesktop.org/drm/kernel Pull drm updates from Dave Airlie: "Highlights: - Intel xe enable Panthor Lake, started adding WildCat Lake - amdgpu has a bunch of reset improvments along with the usual IP updates - msm got VM_BIND support which is important for vulkan sparse memory - more drm_panic users - gpusvm common code to handle a bunch of core SVM work outside drivers. Detail summary: Changes outside drm subdirectory: - 'shrink_shmem_memory()' for better shmem/hibernate interaction - Rust support infrastructure: - make ETIMEDOUT available - add size constants up to SZ_2G - add DMA coherent allocation bindings - mtd driver for Intel GPU non-volatile storage - i2c designware quirk for Intel xe core: - atomic helpers: tune enable/disable sequences - add task info to wedge API - refactor EDID quirks - connector: move HDR sink to drm_display_info - fourcc: half-float and 32-bit float formats - mode_config: pass format info to simplify dma-buf: - heaps: Give CMA heap a stable name ci: - add device tree validation and kunit displayport: - change AUX DPCD access probe address - add quirk for DPCD probe - add panel replay definitions - backlight control helpers fbdev: - make CONFIG_FIRMWARE_EDID available on all arches fence: - fix UAF issues format-helper: - improve tests gpusvm: - introduce devmem only flag for allocation - add timeslicing support to GPU SVM ttm: - improve eviction sched: - tracing improvements - kunit improvements - memory leak fixes - reset handling improvements color mgmt: - add hardware gamma LUT handling helpers bridge: - add destroy hook - switch to reference counted drm_bridge allocations - tc358767: convert to devm_drm_bridge_alloc - improve CEC handling panel: - switch to reference counter drm_panel allocations - fwnode panel lookup - Huiling hl055fhv028c support - Raspberry Pi 7" 720x1280 support - edp: KDC KD116N3730A05, N160JCE-ELL CMN, N116BCJ-EAK - simple: AUO P238HAN01 - st7701: Winstar wf40eswaa6mnn0 - visionox: rm69299-shift - Renesas R61307, Renesas R69328 support - DJN HX83112B hdmi: - add CEC handling - YUV420 output support xe: - WildCat Lake support - Enable PanthorLake by default - mark BMG as SRIOV capable - update firmware recommendations - Expose media OA units - aux-bux support for non-volatile memory - MTD intel-dg driver for non-volatile memory - Expose fan control and voltage regulator in sysfs - restructure migration for multi-device - Restore GuC submit UAF fix - make GEM shrinker drm managed - SRIOV VF Post-migration recovery of GGTT nodes - W/A additions/reworks - Prefetch support for svm ranges - Don't allocate managed BO for each policy change - HWMON fixes for BMG - Create LRC BO without VM - PCI ID updates - make SLPC debugfs files optional - rework eviction rejection of bound external BOs - consolidate PAT programming logic for pre/post Xe2 - init changes for flicker-free boot - Enable GuC Dynamic Inhibit Context switch i915: - drm_panic support for i915/xe - initial flip queue off by default for LNL/PNL - Wildcat Lake Display support - Support for DSC fractional link bpp - Support for simultaneous Panel Replay and Adaptive sync - Support for PTL+ double buffer LUT - initial PIPEDMC event handling - drm_panel_follower support - DPLL interface renames - allocate struct intel_display dynamically - flip queue preperation - abstract DRAM detection better - avoid GuC scheduling stalls - remove DG1 force probe requirement - fix MEI interrupt handler on RT kernels - use backlight control helpers for eDP - more shared display code refactoring amdgpu: - add userq slot to INFO ioctl - SR-IOV hibernation support - Suspend improvements - Backlight improvements - Use scaling for non-native eDP modes - cleaner shader updates for GC 9.x - Remove fence slab - SDMA fw checks for userq support - RAS updates - DMCUB updates - DP tunneling fixes - Display idle D3 support - Per queue reset improvements - initial smartmux support amdkfd: - enable KFD on loongarch - mtype fix for ext coherent system memory radeon: - CS validation additional GL extensions - drop console lock during suspend/resume - bump driver version msm: - VM BIND support - CI: infrastructure updates - UBWC single source of truth - decouple GPU and KMS support - DP: rework I/O accessors - DPU: SM8750 support - DSI: SM8750 support - GPU: X1-45 support and speedbin support for X1-85 - MDSS: SM8750 support nova: - register! macro improvements - DMA object abstraction - VBIOS parser + fwsec lookup - sysmem flush page support - falcon: generic falcon boot code and HAL - FWSEC-FRTS: fb setup and load/execute ivpu: - Add Wildcat Lake support - Add turbo flag ast: - improve hardware generations implementation imx: - IMX8qxq Display Controller support lima: - Rockchip RK3528 GPU support nouveau: - fence handling cleanup panfrost: - MT8370 support - bo labeling - 64-bit register access qaic: - add RAS support rockchip: - convert inno_hdmi to a bridge rz-du: - add RZ/V2H(P) support - MIPI-DSI DCS support sitronix: - ST7567 support sun4i: - add H616 support tidss: - add TI AM62L support - AM65x OLDI bridge support bochs: - drm panic support vkms: - YUV and R* format support - use faux device vmwgfx: - fence improvements hyperv: - move out of simple - add drm_panic support" * tag 'drm-next-2025-07-30' of https://gitlab.freedesktop.org/drm/kernel: (1479 commits) drm/tidss: oldi: convert to devm_drm_bridge_alloc() API drm/tidss: encoder: convert to devm_drm_bridge_alloc() drm/amdgpu: move reset support type checks into the caller drm/amdgpu/sdma7: re-emit unprocessed state on ring reset drm/amdgpu/sdma6: re-emit unprocessed state on ring reset drm/amdgpu/sdma5.2: re-emit unprocessed state on ring reset drm/amdgpu/sdma5: re-emit unprocessed state on ring reset drm/amdgpu/gfx12: re-emit unprocessed state on ring reset drm/amdgpu/gfx11: re-emit unprocessed state on ring reset drm/amdgpu/gfx10: re-emit unprocessed state on ring reset drm/amdgpu/gfx9.4.3: re-emit unprocessed state on kcq reset drm/amdgpu/gfx9: re-emit unprocessed state on kcq reset drm/amdgpu: Add WARN_ON to the resource clear function drm/amd/pm: Use cached metrics data on SMUv13.0.6 drm/amd/pm: Use cached data for min/max clocks gpu: nova-core: fix bounds check in PmuLookupTableEntry::new drm/amdgpu: Replace HQD terminology with slots naming drm/amdgpu: Add user queue instance count in HW IP info drm/amd/amdgpu: Add helper functions for isp buffers drm/amd/amdgpu: Initialize swnode for ISP MFD device ...
924 lines
24 KiB
C
924 lines
24 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2018 Broadcom */
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/**
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* DOC: Broadcom V3D scheduling
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*
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* The shared DRM GPU scheduler is used to coordinate submitting jobs
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* to the hardware. Each DRM fd (roughly a client process) gets its
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* own scheduler entity, which will process jobs in order. The GPU
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* scheduler will schedule the clients with a FIFO scheduling algorithm.
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*
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* For simplicity, and in order to keep latency low for interactive
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* jobs when bulk background jobs are queued up, we submit a new job
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* to the HW only when it has completed the last one, instead of
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* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
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* `drm_sched_job_add_dependency()` to manage the dependency between bin
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* and render, instead of having the clients submit jobs using the HW's
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* semaphores to interlock between them.
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*/
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#include <linux/sched/clock.h>
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#include <linux/kthread.h>
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#include <drm/drm_syncobj.h>
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_trace.h"
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#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
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static struct v3d_job *
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to_v3d_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_job, base);
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}
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static struct v3d_bin_job *
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to_bin_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_bin_job, base.base);
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}
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static struct v3d_render_job *
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to_render_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_render_job, base.base);
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}
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static struct v3d_tfu_job *
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to_tfu_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_tfu_job, base.base);
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}
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static struct v3d_csd_job *
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to_csd_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_csd_job, base.base);
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}
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static struct v3d_cpu_job *
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to_cpu_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_cpu_job, base.base);
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}
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static void
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v3d_sched_job_free(struct drm_sched_job *sched_job)
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{
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struct v3d_job *job = to_v3d_job(sched_job);
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v3d_job_cleanup(job);
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}
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void
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v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
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unsigned int count)
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{
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if (query_info->queries) {
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unsigned int i;
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for (i = 0; i < count; i++)
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drm_syncobj_put(query_info->queries[i].syncobj);
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kvfree(query_info->queries);
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}
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}
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void
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v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
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unsigned int count)
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{
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if (query_info->queries) {
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unsigned int i;
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for (i = 0; i < count; i++) {
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drm_syncobj_put(query_info->queries[i].syncobj);
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kvfree(query_info->queries[i].kperfmon_ids);
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}
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kvfree(query_info->queries);
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}
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}
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static void
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v3d_cpu_job_free(struct drm_sched_job *sched_job)
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{
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struct v3d_cpu_job *job = to_cpu_job(sched_job);
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v3d_timestamp_query_info_free(&job->timestamp_query,
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job->timestamp_query.count);
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v3d_performance_query_info_free(&job->performance_query,
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job->performance_query.count);
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v3d_job_cleanup(&job->base);
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}
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static void
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v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
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{
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struct v3d_perfmon *perfmon = v3d->global_perfmon;
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if (!perfmon)
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perfmon = job->perfmon;
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if (perfmon == v3d->active_perfmon)
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return;
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if (perfmon != v3d->active_perfmon)
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v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
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if (perfmon && v3d->active_perfmon != perfmon)
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v3d_perfmon_start(v3d, perfmon);
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}
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static void
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v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
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{
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struct v3d_dev *v3d = job->v3d;
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struct v3d_file_priv *file = job->file->driver_priv;
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struct v3d_stats *global_stats = &v3d->queue[queue].stats;
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struct v3d_stats *local_stats = &file->stats[queue];
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u64 now = local_clock();
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unsigned long flags;
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/*
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* We only need to disable local interrupts to appease lockdep who
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* otherwise would think v3d_job_start_stats vs v3d_stats_update has an
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* unsafe in-irq vs no-irq-off usage problem. This is a false positive
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* because all the locks are per queue and stats type, and all jobs are
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* completely one at a time serialised. More specifically:
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*
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* 1. Locks for GPU queues are updated from interrupt handlers under a
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* spin lock and started here with preemption disabled.
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*
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* 2. Locks for CPU queues are updated from the worker with preemption
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* disabled and equally started here with preemption disabled.
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*
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* Therefore both are consistent.
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*
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* 3. Because next job can only be queued after the previous one has
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* been signaled, and locks are per queue, there is also no scope for
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* the start part to race with the update part.
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*/
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if (IS_ENABLED(CONFIG_LOCKDEP))
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local_irq_save(flags);
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else
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preempt_disable();
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write_seqcount_begin(&local_stats->lock);
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local_stats->start_ns = now;
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write_seqcount_end(&local_stats->lock);
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write_seqcount_begin(&global_stats->lock);
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global_stats->start_ns = now;
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write_seqcount_end(&global_stats->lock);
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if (IS_ENABLED(CONFIG_LOCKDEP))
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local_irq_restore(flags);
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else
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preempt_enable();
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}
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static void
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v3d_stats_update(struct v3d_stats *stats, u64 now)
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{
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write_seqcount_begin(&stats->lock);
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stats->enabled_ns += now - stats->start_ns;
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stats->jobs_completed++;
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stats->start_ns = 0;
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write_seqcount_end(&stats->lock);
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}
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void
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v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
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{
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struct v3d_dev *v3d = job->v3d;
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struct v3d_file_priv *file = job->file->driver_priv;
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struct v3d_stats *global_stats = &v3d->queue[queue].stats;
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u64 now = local_clock();
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unsigned long flags;
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/* See comment in v3d_job_start_stats() */
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if (IS_ENABLED(CONFIG_LOCKDEP))
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local_irq_save(flags);
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else
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preempt_disable();
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/* Don't update the local stats if the file context has already closed */
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if (file)
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v3d_stats_update(&file->stats[queue], now);
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else
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drm_dbg(&v3d->drm, "The file descriptor was closed before job completion\n");
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v3d_stats_update(global_stats, now);
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if (IS_ENABLED(CONFIG_LOCKDEP))
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local_irq_restore(flags);
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else
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preempt_enable();
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}
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static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
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{
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struct v3d_bin_job *job = to_bin_job(sched_job);
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struct v3d_dev *v3d = job->base.v3d;
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struct drm_device *dev = &v3d->drm;
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struct dma_fence *fence;
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unsigned long irqflags;
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if (unlikely(job->base.base.s_fence->finished.error)) {
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spin_lock_irqsave(&v3d->job_lock, irqflags);
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v3d->bin_job = NULL;
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spin_unlock_irqrestore(&v3d->job_lock, irqflags);
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return NULL;
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}
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/* Lock required around bin_job update vs
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* v3d_overflow_mem_work().
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*/
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spin_lock_irqsave(&v3d->job_lock, irqflags);
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v3d->bin_job = job;
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/* Clear out the overflow allocation, so we don't
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* reuse the overflow attached to a previous job.
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*/
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V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
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spin_unlock_irqrestore(&v3d->job_lock, irqflags);
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v3d_invalidate_caches(v3d);
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fence = v3d_fence_create(v3d, V3D_BIN);
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if (IS_ERR(fence))
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return NULL;
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if (job->base.irq_fence)
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dma_fence_put(job->base.irq_fence);
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job->base.irq_fence = dma_fence_get(fence);
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trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
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job->start, job->end);
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v3d_job_start_stats(&job->base, V3D_BIN);
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v3d_switch_perfmon(v3d, &job->base);
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/* Set the current and end address of the control list.
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* Writing the end register is what starts the job.
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*/
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if (job->qma) {
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V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
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V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
|
|
}
|
|
if (job->qts) {
|
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
|
|
V3D_CLE_CT0QTS_ENABLE |
|
|
job->qts);
|
|
}
|
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
|
|
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
|
|
|
|
return fence;
|
|
}
|
|
|
|
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_render_job *job = to_render_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
|
|
if (unlikely(job->base.base.s_fence->finished.error)) {
|
|
v3d->render_job = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
v3d->render_job = job;
|
|
|
|
/* Can we avoid this flush? We need to be careful of
|
|
* scheduling, though -- imagine job0 rendering to texture and
|
|
* job1 reading, and them being executed as bin0, bin1,
|
|
* render0, render1, so that render1's flush at bin time
|
|
* wasn't enough.
|
|
*/
|
|
v3d_invalidate_caches(v3d);
|
|
|
|
fence = v3d_fence_create(v3d, V3D_RENDER);
|
|
if (IS_ERR(fence))
|
|
return NULL;
|
|
|
|
if (job->base.irq_fence)
|
|
dma_fence_put(job->base.irq_fence);
|
|
job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
|
|
job->start, job->end);
|
|
|
|
v3d_job_start_stats(&job->base, V3D_RENDER);
|
|
v3d_switch_perfmon(v3d, &job->base);
|
|
|
|
/* XXX: Set the QCFG */
|
|
|
|
/* Set the current and end address of the control list.
|
|
* Writing the end register is what starts the job.
|
|
*/
|
|
V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
|
|
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
|
|
|
|
return fence;
|
|
}
|
|
|
|
static struct dma_fence *
|
|
v3d_tfu_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_tfu_job *job = to_tfu_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
|
|
if (unlikely(job->base.base.s_fence->finished.error)) {
|
|
v3d->tfu_job = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
v3d->tfu_job = job;
|
|
|
|
fence = v3d_fence_create(v3d, V3D_TFU);
|
|
if (IS_ERR(fence))
|
|
return NULL;
|
|
|
|
if (job->base.irq_fence)
|
|
dma_fence_put(job->base.irq_fence);
|
|
job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
v3d_job_start_stats(&job->base, V3D_TFU);
|
|
|
|
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
|
|
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
|
|
V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
|
|
V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
|
|
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
|
|
if (v3d->ver >= V3D_GEN_71)
|
|
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
|
|
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
|
|
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
|
|
if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
|
|
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
|
|
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
|
|
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
|
|
}
|
|
/* ICFG kicks off the job. */
|
|
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
|
|
|
|
return fence;
|
|
}
|
|
|
|
static struct dma_fence *
|
|
v3d_csd_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
int i, csd_cfg0_reg;
|
|
|
|
if (unlikely(job->base.base.s_fence->finished.error)) {
|
|
v3d->csd_job = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
v3d->csd_job = job;
|
|
|
|
v3d_invalidate_caches(v3d);
|
|
|
|
fence = v3d_fence_create(v3d, V3D_CSD);
|
|
if (IS_ERR(fence))
|
|
return NULL;
|
|
|
|
if (job->base.irq_fence)
|
|
dma_fence_put(job->base.irq_fence);
|
|
job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
v3d_job_start_stats(&job->base, V3D_CSD);
|
|
v3d_switch_perfmon(v3d, &job->base);
|
|
|
|
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
|
|
for (i = 1; i <= 6; i++)
|
|
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
|
|
|
|
/* Although V3D 7.1 has an eighth configuration register, we are not
|
|
* using it. Therefore, make sure it remains unused.
|
|
*
|
|
* XXX: Set the CFG7 register
|
|
*/
|
|
if (v3d->ver >= V3D_GEN_71)
|
|
V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
|
|
|
|
/* CFG0 write kicks off the job. */
|
|
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
|
|
|
|
return fence;
|
|
}
|
|
|
|
static void
|
|
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
|
|
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
u32 num_batches, *wg_counts;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
v3d_get_bo_vaddr(indirect);
|
|
|
|
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
|
|
|
|
if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
|
|
return;
|
|
|
|
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
|
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
|
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
|
|
|
|
num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
|
|
(wg_counts[0] * wg_counts[1] * wg_counts[2]);
|
|
|
|
/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
|
|
if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
|
|
args->cfg[4] = num_batches - 1;
|
|
else
|
|
args->cfg[4] = num_batches;
|
|
|
|
WARN_ON(args->cfg[4] == ~0);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
/* 0xffffffff indicates that the uniform rewrite is not needed */
|
|
if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
|
|
u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
|
|
((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
|
|
}
|
|
}
|
|
|
|
v3d_put_bo_vaddr(indirect);
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void
|
|
v3d_timestamp_query(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
u8 *value_addr;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
|
|
for (int i = 0; i < timestamp_query->count; i++) {
|
|
value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
|
|
*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
|
|
|
|
drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
|
|
job->base.done_fence);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void
|
|
v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
|
struct v3d_timestamp_query *queries = timestamp_query->queries;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
u8 *value_addr;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
|
|
for (int i = 0; i < timestamp_query->count; i++) {
|
|
value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
|
|
*((u64 *)value_addr) = 0;
|
|
|
|
drm_syncobj_replace_fence(queries[i].syncobj, NULL);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
|
|
{
|
|
dst[idx] = value;
|
|
}
|
|
|
|
static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
|
|
{
|
|
dst[idx] = value;
|
|
}
|
|
|
|
static void
|
|
write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
|
|
{
|
|
if (do_64bit)
|
|
write_to_buffer_64(dst, idx, value);
|
|
else
|
|
write_to_buffer_32(dst, idx, value);
|
|
}
|
|
|
|
static void
|
|
v3d_copy_query_results(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
|
|
struct v3d_timestamp_query *queries = timestamp_query->queries;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
|
|
struct v3d_copy_query_results_info *copy = &job->copy;
|
|
struct dma_fence *fence;
|
|
u8 *query_addr;
|
|
bool available, write_result;
|
|
u8 *data;
|
|
int i;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
v3d_get_bo_vaddr(timestamp);
|
|
|
|
data = ((u8 *)bo->vaddr) + copy->offset;
|
|
|
|
for (i = 0; i < timestamp_query->count; i++) {
|
|
fence = drm_syncobj_fence_get(queries[i].syncobj);
|
|
available = fence ? dma_fence_is_signaled(fence) : false;
|
|
|
|
write_result = available || copy->do_partial;
|
|
if (write_result) {
|
|
query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
|
|
write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
|
|
}
|
|
|
|
if (copy->availability_bit)
|
|
write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
|
|
|
|
data += copy->stride;
|
|
|
|
dma_fence_put(fence);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(timestamp);
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static void
|
|
v3d_reset_performance_queries(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_performance_query_info *performance_query = &job->performance_query;
|
|
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct v3d_perfmon *perfmon;
|
|
|
|
for (int i = 0; i < performance_query->count; i++) {
|
|
for (int j = 0; j < performance_query->nperfmons; j++) {
|
|
perfmon = v3d_perfmon_find(v3d_priv,
|
|
performance_query->queries[i].kperfmon_ids[j]);
|
|
if (!perfmon) {
|
|
DRM_DEBUG("Failed to find perfmon.");
|
|
continue;
|
|
}
|
|
|
|
v3d_perfmon_stop(v3d, perfmon, false);
|
|
|
|
memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
|
|
|
|
v3d_perfmon_put(perfmon);
|
|
}
|
|
|
|
drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
|
|
}
|
|
}
|
|
|
|
static void
|
|
v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
|
|
unsigned int query)
|
|
{
|
|
struct v3d_performance_query_info *performance_query =
|
|
&job->performance_query;
|
|
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
|
|
struct v3d_performance_query *perf_query =
|
|
&performance_query->queries[query];
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
unsigned int i, j, offset;
|
|
|
|
for (i = 0, offset = 0;
|
|
i < performance_query->nperfmons;
|
|
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
|
|
struct v3d_perfmon *perfmon;
|
|
|
|
perfmon = v3d_perfmon_find(v3d_priv,
|
|
perf_query->kperfmon_ids[i]);
|
|
if (!perfmon) {
|
|
DRM_DEBUG("Failed to find perfmon.");
|
|
continue;
|
|
}
|
|
|
|
v3d_perfmon_stop(v3d, perfmon, true);
|
|
|
|
if (job->copy.do_64bit) {
|
|
for (j = 0; j < perfmon->ncounters; j++)
|
|
write_to_buffer_64(data, offset + j,
|
|
perfmon->values[j]);
|
|
} else {
|
|
for (j = 0; j < perfmon->ncounters; j++)
|
|
write_to_buffer_32(data, offset + j,
|
|
perfmon->values[j]);
|
|
}
|
|
|
|
v3d_perfmon_put(perfmon);
|
|
}
|
|
}
|
|
|
|
static void
|
|
v3d_copy_performance_query(struct v3d_cpu_job *job)
|
|
{
|
|
struct v3d_performance_query_info *performance_query = &job->performance_query;
|
|
struct v3d_copy_query_results_info *copy = &job->copy;
|
|
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
|
|
struct dma_fence *fence;
|
|
bool available, write_result;
|
|
u8 *data;
|
|
|
|
v3d_get_bo_vaddr(bo);
|
|
|
|
data = ((u8 *)bo->vaddr) + copy->offset;
|
|
|
|
for (int i = 0; i < performance_query->count; i++) {
|
|
fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
|
|
available = fence ? dma_fence_is_signaled(fence) : false;
|
|
|
|
write_result = available || copy->do_partial;
|
|
if (write_result)
|
|
v3d_write_performance_query_result(job, data, i);
|
|
|
|
if (copy->availability_bit)
|
|
write_to_buffer(data, performance_query->ncounters,
|
|
copy->do_64bit, available ? 1u : 0u);
|
|
|
|
data += copy->stride;
|
|
|
|
dma_fence_put(fence);
|
|
}
|
|
|
|
v3d_put_bo_vaddr(bo);
|
|
}
|
|
|
|
static const v3d_cpu_job_fn cpu_job_function[] = {
|
|
[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
|
|
[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
|
|
[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
|
|
[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
|
|
[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
|
|
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
|
|
};
|
|
|
|
static struct dma_fence *
|
|
v3d_cpu_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_cpu_job *job = to_cpu_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
|
|
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
|
|
DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
|
|
return NULL;
|
|
}
|
|
|
|
v3d_job_start_stats(&job->base, V3D_CPU);
|
|
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
|
|
|
|
cpu_job_function[job->job_type](job);
|
|
|
|
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
|
|
v3d_job_update_stats(&job->base, V3D_CPU);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static struct dma_fence *
|
|
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
struct v3d_dev *v3d = job->v3d;
|
|
|
|
v3d_job_start_stats(job, V3D_CACHE_CLEAN);
|
|
|
|
v3d_clean_caches(v3d);
|
|
|
|
v3d_job_update_stats(job, V3D_CACHE_CLEAN);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
|
|
{
|
|
enum v3d_queue q;
|
|
|
|
mutex_lock(&v3d->reset_lock);
|
|
|
|
/* block scheduler */
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++)
|
|
drm_sched_stop(&v3d->queue[q].sched, sched_job);
|
|
|
|
if (sched_job)
|
|
drm_sched_increase_karma(sched_job);
|
|
|
|
/* get the GPU back into the init state */
|
|
v3d_reset(v3d);
|
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++)
|
|
drm_sched_resubmit_jobs(&v3d->queue[q].sched);
|
|
|
|
/* Unblock schedulers and restart their jobs. */
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
|
drm_sched_start(&v3d->queue[q].sched, 0);
|
|
}
|
|
|
|
mutex_unlock(&v3d->reset_lock);
|
|
|
|
return DRM_GPU_SCHED_STAT_RESET;
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
|
|
u32 *timedout_ctca, u32 *timedout_ctra)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
struct v3d_dev *v3d = job->v3d;
|
|
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
|
|
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
|
|
|
|
/* If the current address or return address have changed, then the GPU
|
|
* has probably made progress and we should delay the reset. This
|
|
* could fail if the GPU got in an infinite loop in the CL, but that
|
|
* is pretty unlikely outside of an i-g-t testcase.
|
|
*/
|
|
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
|
|
*timedout_ctca = ctca;
|
|
*timedout_ctra = ctra;
|
|
|
|
return DRM_GPU_SCHED_STAT_NO_HANG;
|
|
}
|
|
|
|
return v3d_gpu_reset_for_timeout(v3d, sched_job);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_bin_job *job = to_bin_job(sched_job);
|
|
|
|
return v3d_cl_job_timedout(sched_job, V3D_BIN,
|
|
&job->timedout_ctca, &job->timedout_ctra);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_render_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_render_job *job = to_render_job(sched_job);
|
|
|
|
return v3d_cl_job_timedout(sched_job, V3D_RENDER,
|
|
&job->timedout_ctca, &job->timedout_ctra);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_generic_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
|
|
return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
|
|
}
|
|
|
|
static enum drm_gpu_sched_stat
|
|
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
|
|
{
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
|
|
|
|
/* If we've made progress, skip reset, add the job to the pending
|
|
* list, and let the timer get rearmed.
|
|
*/
|
|
if (job->timedout_batches != batches) {
|
|
job->timedout_batches = batches;
|
|
|
|
return DRM_GPU_SCHED_STAT_NO_HANG;
|
|
}
|
|
|
|
return v3d_gpu_reset_for_timeout(v3d, sched_job);
|
|
}
|
|
|
|
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
|
|
.run_job = v3d_bin_job_run,
|
|
.timedout_job = v3d_bin_job_timedout,
|
|
.free_job = v3d_sched_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
|
|
.run_job = v3d_render_job_run,
|
|
.timedout_job = v3d_render_job_timedout,
|
|
.free_job = v3d_sched_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
|
|
.run_job = v3d_tfu_job_run,
|
|
.timedout_job = v3d_generic_job_timedout,
|
|
.free_job = v3d_sched_job_free,
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
|
|
.run_job = v3d_csd_job_run,
|
|
.timedout_job = v3d_csd_job_timedout,
|
|
.free_job = v3d_sched_job_free
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
|
|
.run_job = v3d_cache_clean_job_run,
|
|
.timedout_job = v3d_generic_job_timedout,
|
|
.free_job = v3d_sched_job_free
|
|
};
|
|
|
|
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
|
|
.run_job = v3d_cpu_job_run,
|
|
.timedout_job = v3d_generic_job_timedout,
|
|
.free_job = v3d_cpu_job_free
|
|
};
|
|
|
|
static int
|
|
v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
|
|
enum v3d_queue queue, const char *name)
|
|
{
|
|
struct drm_sched_init_args args = {
|
|
.num_rqs = DRM_SCHED_PRIORITY_COUNT,
|
|
.credit_limit = 1,
|
|
.timeout = msecs_to_jiffies(500),
|
|
.dev = v3d->drm.dev,
|
|
};
|
|
|
|
args.ops = ops;
|
|
args.name = name;
|
|
|
|
return drm_sched_init(&v3d->queue[queue].sched, &args);
|
|
}
|
|
|
|
int
|
|
v3d_sched_init(struct v3d_dev *v3d)
|
|
{
|
|
int ret;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
|
|
if (ret)
|
|
return ret;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
|
|
"v3d_render");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
if (v3d_has_csd(v3d)) {
|
|
ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
|
|
"v3d_csd");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
|
|
V3D_CACHE_CLEAN, "v3d_cache_clean");
|
|
if (ret)
|
|
goto fail;
|
|
}
|
|
|
|
ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
|
|
if (ret)
|
|
goto fail;
|
|
|
|
return 0;
|
|
|
|
fail:
|
|
v3d_sched_fini(v3d);
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
v3d_sched_fini(struct v3d_dev *v3d)
|
|
{
|
|
enum v3d_queue q;
|
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
|
if (v3d->queue[q].sched.ready)
|
|
drm_sched_fini(&v3d->queue[q].sched);
|
|
}
|
|
}
|