linux-loongson/drivers/gpu/drm/v3d/v3d_sched.c
Linus Torvalds 260f6f4fda drm for 6.17-rc1
non-drm:
 rust:
 - make ETIMEDOUT available
 - add size constants up to SZ_2G
 - add DMA coherent allocation bindings
 mtd:
 - driver for Intel GPU non-volatile storage
 i2c
 - designware quirk for Intel xe
 
 core:
 - atomic helpers: tune enable/disable sequences
 - add task info to wedge API
 - refactor EDID quirks
 - connector: move HDR sink to drm_display_info
 - fourcc: half-float and 32-bit float formats
 - mode_config: pass format info to simplify
 
 dma-buf:
 - heaps: Give CMA heap a stable name
 
 ci:
 - add device tree validation and kunit
 
 displayport:
 - change AUX DPCD access probe address
 - add quirk for DPCD probe
 - add panel replay definitions
 - backlight control helpers
 
 fbdev:
 - make CONFIG_FIRMWARE_EDID available on all arches
 
 fence:
 - fix UAF issues
 
 format-helper:
 - improve tests
 
 gpusvm:
 - introduce devmem only flag for allocation
 - add timeslicing support to GPU SVM
 
 ttm:
 - improve eviction
 
 sched:
 - tracing improvements
 - kunit improvements
 - memory leak fixes
 - reset handling improvements
 
 color mgmt:
 - add hardware gamma LUT handling helpers
 
 bridge:
 - add destroy hook
 - switch to reference counted drm_bridge allocations
 - tc358767: convert to devm_drm_bridge_alloc
 - improve CEC handling
 
 panel:
 - switch to reference counter drm_panel allocations
 - fwnode panel lookup
 - Huiling hl055fhv028c support
 - Raspberry Pi 7" 720x1280 support
 - edp: KDC KD116N3730A05, N160JCE-ELL CMN, N116BCJ-EAK
 - simple: AUO P238HAN01
 - st7701: Winstar wf40eswaa6mnn0
 - visionox: rm69299-shift
 - Renesas R61307, Renesas R69328 support
 - DJN HX83112B
 
 hdmi:
 - add CEC handling
 - YUV420 output support
 
 xe:
 - WildCat Lake support
 - Enable PanthorLake by default
 - mark BMG as SRIOV capable
 - update firmware recommendations
 - Expose media OA units
 - aux-bux support for non-volatile memory
 - MTD intel-dg driver for non-volatile memory
 - Expose fan control and voltage regulator in sysfs
 - restructure migration for multi-device
 - Restore GuC submit UAF fix
 - make GEM shrinker drm managed
 - SRIOV VF Post-migration recovery of GGTT nodes
 - W/A additions/reworks
 - Prefetch support for svm ranges
 - Don't allocate managed BO for each policy change
 - HWMON fixes for BMG
 - Create LRC BO without VM
 - PCI ID updates
 - make SLPC debugfs files optional
 - rework eviction rejection of bound external BOs
 - consolidate PAT programming logic for pre/post Xe2
 - init changes for flicker-free boot
 - Enable GuC Dynamic Inhibit Context switch
 
 i915:
 - drm_panic support for i915/xe
 - initial flip queue off by default for LNL/PNL
 - Wildcat Lake Display support
 - Support for DSC fractional link bpp
 - Support for simultaneous Panel Replay and Adaptive sync
 - Support for PTL+ double buffer LUT
 - initial PIPEDMC event handling
 - drm_panel_follower support
 - DPLL interface renames
 - allocate struct intel_display dynamically
 - flip queue preperation
 - abstract DRAM detection better
 - avoid GuC scheduling stalls
 - remove DG1 force probe requirement
 - fix MEI interrupt handler on RT kernels
 - use backlight control helpers for eDP
 - more shared display code refactoring
 
 amdgpu:
 - add userq slot to INFO ioctl
 - SR-IOV hibernation support
 - Suspend improvements
 - Backlight improvements
 - Use scaling for non-native eDP modes
 - cleaner shader updates for GC 9.x
 - Remove fence slab
 - SDMA fw checks for userq support
 - RAS updates
 - DMCUB updates
 - DP tunneling fixes
 - Display idle D3 support
 - Per queue reset improvements
 - initial smartmux support
 
 amdkfd:
 - enable KFD on loongarch
 - mtype fix for ext coherent system memory
 
 radeon:
 - CS validation additional GL extensions
 - drop console lock during suspend/resume
 - bump driver version
 
 msm:
 - VM BIND support
 - CI: infrastructure updates
 - UBWC single source of truth
 - decouple GPU and KMS support
 - DP: rework I/O accessors
 - DPU: SM8750 support
 - DSI: SM8750 support
 - GPU: X1-45 support and speedbin support for X1-85
 - MDSS: SM8750 support
 
 nova:
 - register! macro improvements
 - DMA object abstraction
 - VBIOS parser + fwsec lookup
 - sysmem flush page support
 - falcon: generic falcon boot code and HAL
 - FWSEC-FRTS: fb setup and load/execute
 
 ivpu:
 - Add Wildcat Lake support
 - Add turbo flag
 
 ast:
 - improve hardware generations implementation
 
 imx:
 - IMX8qxq Display Controller support
 
 lima:
 - Rockchip RK3528 GPU support
 
 nouveau:
 - fence handling cleanup
 
 panfrost:
 - MT8370 support
 - bo labeling
 - 64-bit register access
 
 qaic:
 - add RAS support
 
 rockchip:
 - convert inno_hdmi to a bridge
 
 rz-du:
 - add RZ/V2H(P) support
 - MIPI-DSI DCS support
 
 sitronix:
 - ST7567 support
 
 sun4i:
 - add H616 support
 
 tidss:
 - add TI AM62L support
 - AM65x OLDI bridge support
 
 bochs:
 - drm panic support
 
 vkms:
 - YUV and R* format support
 - use faux device
 
 vmwgfx:
 - fence improvements
 
 hyperv:
 - move out of simple
 - add drm_panic support
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Merge tag 'drm-next-2025-07-30' of https://gitlab.freedesktop.org/drm/kernel

Pull drm updates from Dave Airlie:
 "Highlights:

   - Intel xe enable Panthor Lake, started adding WildCat Lake

   - amdgpu has a bunch of reset improvments along with the usual IP
     updates

   - msm got VM_BIND support which is important for vulkan sparse memory

   - more drm_panic users

   - gpusvm common code to handle a bunch of core SVM work outside
     drivers.

  Detail summary:

  Changes outside drm subdirectory:
   - 'shrink_shmem_memory()' for better shmem/hibernate interaction
   - Rust support infrastructure:
      - make ETIMEDOUT available
      - add size constants up to SZ_2G
      - add DMA coherent allocation bindings
   - mtd driver for Intel GPU non-volatile storage
   - i2c designware quirk for Intel xe

  core:
   - atomic helpers: tune enable/disable sequences
   - add task info to wedge API
   - refactor EDID quirks
   - connector: move HDR sink to drm_display_info
   - fourcc: half-float and 32-bit float formats
   - mode_config: pass format info to simplify

  dma-buf:
   - heaps: Give CMA heap a stable name

  ci:
   - add device tree validation and kunit

  displayport:
   - change AUX DPCD access probe address
   - add quirk for DPCD probe
   - add panel replay definitions
   - backlight control helpers

  fbdev:
   - make CONFIG_FIRMWARE_EDID available on all arches

  fence:
   - fix UAF issues

  format-helper:
   - improve tests

  gpusvm:
   - introduce devmem only flag for allocation
   - add timeslicing support to GPU SVM

  ttm:
   - improve eviction

  sched:
   - tracing improvements
   - kunit improvements
   - memory leak fixes
   - reset handling improvements

  color mgmt:
   - add hardware gamma LUT handling helpers

  bridge:
   - add destroy hook
   - switch to reference counted drm_bridge allocations
   - tc358767: convert to devm_drm_bridge_alloc
   - improve CEC handling

  panel:
   - switch to reference counter drm_panel allocations
   - fwnode panel lookup
   - Huiling hl055fhv028c support
   - Raspberry Pi 7" 720x1280 support
   - edp: KDC KD116N3730A05, N160JCE-ELL CMN, N116BCJ-EAK
   - simple: AUO P238HAN01
   - st7701: Winstar wf40eswaa6mnn0
   - visionox: rm69299-shift
   - Renesas R61307, Renesas R69328 support
   - DJN HX83112B

  hdmi:
   - add CEC handling
   - YUV420 output support

  xe:
   - WildCat Lake support
   - Enable PanthorLake by default
   - mark BMG as SRIOV capable
   - update firmware recommendations
   - Expose media OA units
   - aux-bux support for non-volatile memory
   - MTD intel-dg driver for non-volatile memory
   - Expose fan control and voltage regulator in sysfs
   - restructure migration for multi-device
   - Restore GuC submit UAF fix
   - make GEM shrinker drm managed
   - SRIOV VF Post-migration recovery of GGTT nodes
   - W/A additions/reworks
   - Prefetch support for svm ranges
   - Don't allocate managed BO for each policy change
   - HWMON fixes for BMG
   - Create LRC BO without VM
   - PCI ID updates
   - make SLPC debugfs files optional
   - rework eviction rejection of bound external BOs
   - consolidate PAT programming logic for pre/post Xe2
   - init changes for flicker-free boot
   - Enable GuC Dynamic Inhibit Context switch

  i915:
   - drm_panic support for i915/xe
   - initial flip queue off by default for LNL/PNL
   - Wildcat Lake Display support
   - Support for DSC fractional link bpp
   - Support for simultaneous Panel Replay and Adaptive sync
   - Support for PTL+ double buffer LUT
   - initial PIPEDMC event handling
   - drm_panel_follower support
   - DPLL interface renames
   - allocate struct intel_display dynamically
   - flip queue preperation
   - abstract DRAM detection better
   - avoid GuC scheduling stalls
   - remove DG1 force probe requirement
   - fix MEI interrupt handler on RT kernels
   - use backlight control helpers for eDP
   - more shared display code refactoring

  amdgpu:
   - add userq slot to INFO ioctl
   - SR-IOV hibernation support
   - Suspend improvements
   - Backlight improvements
   - Use scaling for non-native eDP modes
   - cleaner shader updates for GC 9.x
   - Remove fence slab
   - SDMA fw checks for userq support
   - RAS updates
   - DMCUB updates
   - DP tunneling fixes
   - Display idle D3 support
   - Per queue reset improvements
   - initial smartmux support

  amdkfd:
   - enable KFD on loongarch
   - mtype fix for ext coherent system memory

  radeon:
   - CS validation additional GL extensions
   - drop console lock during suspend/resume
   - bump driver version

  msm:
   - VM BIND support
   - CI: infrastructure updates
   - UBWC single source of truth
   - decouple GPU and KMS support
   - DP: rework I/O accessors
   - DPU: SM8750 support
   - DSI: SM8750 support
   - GPU: X1-45 support and speedbin support for X1-85
   - MDSS: SM8750 support

  nova:
   - register! macro improvements
   - DMA object abstraction
   - VBIOS parser + fwsec lookup
   - sysmem flush page support
   - falcon: generic falcon boot code and HAL
   - FWSEC-FRTS: fb setup and load/execute

  ivpu:
   - Add Wildcat Lake support
   - Add turbo flag

  ast:
   - improve hardware generations implementation

  imx:
   - IMX8qxq Display Controller support

  lima:
   - Rockchip RK3528 GPU support

  nouveau:
   - fence handling cleanup

  panfrost:
   - MT8370 support
   - bo labeling
   - 64-bit register access

  qaic:
   - add RAS support

  rockchip:
   - convert inno_hdmi to a bridge

  rz-du:
   - add RZ/V2H(P) support
   - MIPI-DSI DCS support

  sitronix:
   - ST7567 support

  sun4i:
   - add H616 support

  tidss:
   - add TI AM62L support
   - AM65x OLDI bridge support

  bochs:
   - drm panic support

  vkms:
   - YUV and R* format support
   - use faux device

  vmwgfx:
   - fence improvements

  hyperv:
   - move out of simple
   - add drm_panic support"

* tag 'drm-next-2025-07-30' of https://gitlab.freedesktop.org/drm/kernel: (1479 commits)
  drm/tidss: oldi: convert to devm_drm_bridge_alloc() API
  drm/tidss: encoder: convert to devm_drm_bridge_alloc()
  drm/amdgpu: move reset support type checks into the caller
  drm/amdgpu/sdma7: re-emit unprocessed state on ring reset
  drm/amdgpu/sdma6: re-emit unprocessed state on ring reset
  drm/amdgpu/sdma5.2: re-emit unprocessed state on ring reset
  drm/amdgpu/sdma5: re-emit unprocessed state on ring reset
  drm/amdgpu/gfx12: re-emit unprocessed state on ring reset
  drm/amdgpu/gfx11: re-emit unprocessed state on ring reset
  drm/amdgpu/gfx10: re-emit unprocessed state on ring reset
  drm/amdgpu/gfx9.4.3: re-emit unprocessed state on kcq reset
  drm/amdgpu/gfx9: re-emit unprocessed state on kcq reset
  drm/amdgpu: Add WARN_ON to the resource clear function
  drm/amd/pm: Use cached metrics data on SMUv13.0.6
  drm/amd/pm: Use cached data for min/max clocks
  gpu: nova-core: fix bounds check in PmuLookupTableEntry::new
  drm/amdgpu: Replace HQD terminology with slots naming
  drm/amdgpu: Add user queue instance count in HW IP info
  drm/amd/amdgpu: Add helper functions for isp buffers
  drm/amd/amdgpu: Initialize swnode for ISP MFD device
  ...
2025-07-30 19:26:49 -07:00

924 lines
24 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2018 Broadcom */
/**
* DOC: Broadcom V3D scheduling
*
* The shared DRM GPU scheduler is used to coordinate submitting jobs
* to the hardware. Each DRM fd (roughly a client process) gets its
* own scheduler entity, which will process jobs in order. The GPU
* scheduler will schedule the clients with a FIFO scheduling algorithm.
*
* For simplicity, and in order to keep latency low for interactive
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
* `drm_sched_job_add_dependency()` to manage the dependency between bin
* and render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
#include <linux/sched/clock.h>
#include <linux/kthread.h>
#include <drm/drm_syncobj.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
#define V3D_CSD_CFG012_WG_COUNT_SHIFT 16
static struct v3d_job *
to_v3d_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_job, base);
}
static struct v3d_bin_job *
to_bin_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_bin_job, base.base);
}
static struct v3d_render_job *
to_render_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_render_job, base.base);
}
static struct v3d_tfu_job *
to_tfu_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_tfu_job, base.base);
}
static struct v3d_csd_job *
to_csd_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_csd_job, base.base);
}
static struct v3d_cpu_job *
to_cpu_job(struct drm_sched_job *sched_job)
{
return container_of(sched_job, struct v3d_cpu_job, base.base);
}
static void
v3d_sched_job_free(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
v3d_job_cleanup(job);
}
void
v3d_timestamp_query_info_free(struct v3d_timestamp_query_info *query_info,
unsigned int count)
{
if (query_info->queries) {
unsigned int i;
for (i = 0; i < count; i++)
drm_syncobj_put(query_info->queries[i].syncobj);
kvfree(query_info->queries);
}
}
void
v3d_performance_query_info_free(struct v3d_performance_query_info *query_info,
unsigned int count)
{
if (query_info->queries) {
unsigned int i;
for (i = 0; i < count; i++) {
drm_syncobj_put(query_info->queries[i].syncobj);
kvfree(query_info->queries[i].kperfmon_ids);
}
kvfree(query_info->queries);
}
}
static void
v3d_cpu_job_free(struct drm_sched_job *sched_job)
{
struct v3d_cpu_job *job = to_cpu_job(sched_job);
v3d_timestamp_query_info_free(&job->timestamp_query,
job->timestamp_query.count);
v3d_performance_query_info_free(&job->performance_query,
job->performance_query.count);
v3d_job_cleanup(&job->base);
}
static void
v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
{
struct v3d_perfmon *perfmon = v3d->global_perfmon;
if (!perfmon)
perfmon = job->perfmon;
if (perfmon == v3d->active_perfmon)
return;
if (perfmon != v3d->active_perfmon)
v3d_perfmon_stop(v3d, v3d->active_perfmon, true);
if (perfmon && v3d->active_perfmon != perfmon)
v3d_perfmon_start(v3d, perfmon);
}
static void
v3d_job_start_stats(struct v3d_job *job, enum v3d_queue queue)
{
struct v3d_dev *v3d = job->v3d;
struct v3d_file_priv *file = job->file->driver_priv;
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
struct v3d_stats *local_stats = &file->stats[queue];
u64 now = local_clock();
unsigned long flags;
/*
* We only need to disable local interrupts to appease lockdep who
* otherwise would think v3d_job_start_stats vs v3d_stats_update has an
* unsafe in-irq vs no-irq-off usage problem. This is a false positive
* because all the locks are per queue and stats type, and all jobs are
* completely one at a time serialised. More specifically:
*
* 1. Locks for GPU queues are updated from interrupt handlers under a
* spin lock and started here with preemption disabled.
*
* 2. Locks for CPU queues are updated from the worker with preemption
* disabled and equally started here with preemption disabled.
*
* Therefore both are consistent.
*
* 3. Because next job can only be queued after the previous one has
* been signaled, and locks are per queue, there is also no scope for
* the start part to race with the update part.
*/
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_save(flags);
else
preempt_disable();
write_seqcount_begin(&local_stats->lock);
local_stats->start_ns = now;
write_seqcount_end(&local_stats->lock);
write_seqcount_begin(&global_stats->lock);
global_stats->start_ns = now;
write_seqcount_end(&global_stats->lock);
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_restore(flags);
else
preempt_enable();
}
static void
v3d_stats_update(struct v3d_stats *stats, u64 now)
{
write_seqcount_begin(&stats->lock);
stats->enabled_ns += now - stats->start_ns;
stats->jobs_completed++;
stats->start_ns = 0;
write_seqcount_end(&stats->lock);
}
void
v3d_job_update_stats(struct v3d_job *job, enum v3d_queue queue)
{
struct v3d_dev *v3d = job->v3d;
struct v3d_file_priv *file = job->file->driver_priv;
struct v3d_stats *global_stats = &v3d->queue[queue].stats;
u64 now = local_clock();
unsigned long flags;
/* See comment in v3d_job_start_stats() */
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_save(flags);
else
preempt_disable();
/* Don't update the local stats if the file context has already closed */
if (file)
v3d_stats_update(&file->stats[queue], now);
else
drm_dbg(&v3d->drm, "The file descriptor was closed before job completion\n");
v3d_stats_update(global_stats, now);
if (IS_ENABLED(CONFIG_LOCKDEP))
local_irq_restore(flags);
else
preempt_enable();
}
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
if (unlikely(job->base.base.s_fence->finished.error)) {
spin_lock_irqsave(&v3d->job_lock, irqflags);
v3d->bin_job = NULL;
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
return NULL;
}
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
*/
spin_lock_irqsave(&v3d->job_lock, irqflags);
v3d->bin_job = job;
/* Clear out the overflow allocation, so we don't
* reuse the overflow attached to a previous job.
*/
V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_BIN);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
job->start, job->end);
v3d_job_start_stats(&job->base, V3D_BIN);
v3d_switch_perfmon(v3d, &job->base);
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
if (job->qma) {
V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
}
if (job->qts) {
V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
V3D_CLE_CT0QTS_ENABLE |
job->qts);
}
V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
return fence;
}
static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->render_job = NULL;
return NULL;
}
v3d->render_job = job;
/* Can we avoid this flush? We need to be careful of
* scheduling, though -- imagine job0 rendering to texture and
* job1 reading, and them being executed as bin0, bin1,
* render0, render1, so that render1's flush at bin time
* wasn't enough.
*/
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_RENDER);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
v3d_job_start_stats(&job->base, V3D_RENDER);
v3d_switch_perfmon(v3d, &job->base);
/* XXX: Set the QCFG */
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
return fence;
}
static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_tfu_job *job = to_tfu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->tfu_job = NULL;
return NULL;
}
v3d->tfu_job = job;
fence = v3d_fence_create(v3d, V3D_TFU);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base, V3D_TFU);
V3D_WRITE(V3D_TFU_IIA(v3d->ver), job->args.iia);
V3D_WRITE(V3D_TFU_IIS(v3d->ver), job->args.iis);
V3D_WRITE(V3D_TFU_ICA(v3d->ver), job->args.ica);
V3D_WRITE(V3D_TFU_IUA(v3d->ver), job->args.iua);
V3D_WRITE(V3D_TFU_IOA(v3d->ver), job->args.ioa);
if (v3d->ver >= V3D_GEN_71)
V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
V3D_WRITE(V3D_TFU_IOS(v3d->ver), job->args.ios);
V3D_WRITE(V3D_TFU_COEF0(v3d->ver), job->args.coef[0]);
if (v3d->ver >= V3D_GEN_71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
V3D_WRITE(V3D_TFU_COEF1(v3d->ver), job->args.coef[1]);
V3D_WRITE(V3D_TFU_COEF2(v3d->ver), job->args.coef[2]);
V3D_WRITE(V3D_TFU_COEF3(v3d->ver), job->args.coef[3]);
}
/* ICFG kicks off the job. */
V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC);
return fence;
}
static struct dma_fence *
v3d_csd_job_run(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
int i, csd_cfg0_reg;
if (unlikely(job->base.base.s_fence->finished.error)) {
v3d->csd_job = NULL;
return NULL;
}
v3d->csd_job = job;
v3d_invalidate_caches(v3d);
fence = v3d_fence_create(v3d, V3D_CSD);
if (IS_ERR(fence))
return NULL;
if (job->base.irq_fence)
dma_fence_put(job->base.irq_fence);
job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
v3d_job_start_stats(&job->base, V3D_CSD);
v3d_switch_perfmon(v3d, &job->base);
csd_cfg0_reg = V3D_CSD_QUEUED_CFG0(v3d->ver);
for (i = 1; i <= 6; i++)
V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
/* Although V3D 7.1 has an eighth configuration register, we are not
* using it. Therefore, make sure it remains unused.
*
* XXX: Set the CFG7 register
*/
if (v3d->ver >= V3D_GEN_71)
V3D_CORE_WRITE(0, V3D_V7_CSD_QUEUED_CFG7, 0);
/* CFG0 write kicks off the job. */
V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
return fence;
}
static void
v3d_rewrite_csd_job_wg_counts_from_indirect(struct v3d_cpu_job *job)
{
struct v3d_indirect_csd_info *indirect_csd = &job->indirect_csd;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *indirect = to_v3d_bo(indirect_csd->indirect);
struct drm_v3d_submit_csd *args = &indirect_csd->job->args;
struct v3d_dev *v3d = job->base.v3d;
u32 num_batches, *wg_counts;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(indirect);
wg_counts = (uint32_t *)(bo->vaddr + indirect_csd->offset);
if (wg_counts[0] == 0 || wg_counts[1] == 0 || wg_counts[2] == 0)
return;
args->cfg[0] = wg_counts[0] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[1] = wg_counts[1] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
args->cfg[2] = wg_counts[2] << V3D_CSD_CFG012_WG_COUNT_SHIFT;
num_batches = DIV_ROUND_UP(indirect_csd->wg_size, 16) *
(wg_counts[0] * wg_counts[1] * wg_counts[2]);
/* V3D 7.1.6 and later don't subtract 1 from the number of batches */
if (v3d->ver < 71 || (v3d->ver == 71 && v3d->rev < 6))
args->cfg[4] = num_batches - 1;
else
args->cfg[4] = num_batches;
WARN_ON(args->cfg[4] == ~0);
for (int i = 0; i < 3; i++) {
/* 0xffffffff indicates that the uniform rewrite is not needed */
if (indirect_csd->wg_uniform_offsets[i] != 0xffffffff) {
u32 uniform_idx = indirect_csd->wg_uniform_offsets[i];
((uint32_t *)indirect->vaddr)[uniform_idx] = wg_counts[i];
}
}
v3d_put_bo_vaddr(indirect);
v3d_put_bo_vaddr(bo);
}
static void
v3d_timestamp_query(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
u8 *value_addr;
v3d_get_bo_vaddr(bo);
for (int i = 0; i < timestamp_query->count; i++) {
value_addr = ((u8 *)bo->vaddr) + timestamp_query->queries[i].offset;
*((u64 *)value_addr) = i == 0 ? ktime_get_ns() : 0ull;
drm_syncobj_replace_fence(timestamp_query->queries[i].syncobj,
job->base.done_fence);
}
v3d_put_bo_vaddr(bo);
}
static void
v3d_reset_timestamp_queries(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_timestamp_query *queries = timestamp_query->queries;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
u8 *value_addr;
v3d_get_bo_vaddr(bo);
for (int i = 0; i < timestamp_query->count; i++) {
value_addr = ((u8 *)bo->vaddr) + queries[i].offset;
*((u64 *)value_addr) = 0;
drm_syncobj_replace_fence(queries[i].syncobj, NULL);
}
v3d_put_bo_vaddr(bo);
}
static void write_to_buffer_32(u32 *dst, unsigned int idx, u32 value)
{
dst[idx] = value;
}
static void write_to_buffer_64(u64 *dst, unsigned int idx, u64 value)
{
dst[idx] = value;
}
static void
write_to_buffer(void *dst, unsigned int idx, bool do_64bit, u64 value)
{
if (do_64bit)
write_to_buffer_64(dst, idx, value);
else
write_to_buffer_32(dst, idx, value);
}
static void
v3d_copy_query_results(struct v3d_cpu_job *job)
{
struct v3d_timestamp_query_info *timestamp_query = &job->timestamp_query;
struct v3d_timestamp_query *queries = timestamp_query->queries;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct v3d_bo *timestamp = to_v3d_bo(job->base.bo[1]);
struct v3d_copy_query_results_info *copy = &job->copy;
struct dma_fence *fence;
u8 *query_addr;
bool available, write_result;
u8 *data;
int i;
v3d_get_bo_vaddr(bo);
v3d_get_bo_vaddr(timestamp);
data = ((u8 *)bo->vaddr) + copy->offset;
for (i = 0; i < timestamp_query->count; i++) {
fence = drm_syncobj_fence_get(queries[i].syncobj);
available = fence ? dma_fence_is_signaled(fence) : false;
write_result = available || copy->do_partial;
if (write_result) {
query_addr = ((u8 *)timestamp->vaddr) + queries[i].offset;
write_to_buffer(data, 0, copy->do_64bit, *((u64 *)query_addr));
}
if (copy->availability_bit)
write_to_buffer(data, 1, copy->do_64bit, available ? 1u : 0u);
data += copy->stride;
dma_fence_put(fence);
}
v3d_put_bo_vaddr(timestamp);
v3d_put_bo_vaddr(bo);
}
static void
v3d_reset_performance_queries(struct v3d_cpu_job *job)
{
struct v3d_performance_query_info *performance_query = &job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
struct v3d_dev *v3d = job->base.v3d;
struct v3d_perfmon *perfmon;
for (int i = 0; i < performance_query->count; i++) {
for (int j = 0; j < performance_query->nperfmons; j++) {
perfmon = v3d_perfmon_find(v3d_priv,
performance_query->queries[i].kperfmon_ids[j]);
if (!perfmon) {
DRM_DEBUG("Failed to find perfmon.");
continue;
}
v3d_perfmon_stop(v3d, perfmon, false);
memset(perfmon->values, 0, perfmon->ncounters * sizeof(u64));
v3d_perfmon_put(perfmon);
}
drm_syncobj_replace_fence(performance_query->queries[i].syncobj, NULL);
}
}
static void
v3d_write_performance_query_result(struct v3d_cpu_job *job, void *data,
unsigned int query)
{
struct v3d_performance_query_info *performance_query =
&job->performance_query;
struct v3d_file_priv *v3d_priv = job->base.file->driver_priv;
struct v3d_performance_query *perf_query =
&performance_query->queries[query];
struct v3d_dev *v3d = job->base.v3d;
unsigned int i, j, offset;
for (i = 0, offset = 0;
i < performance_query->nperfmons;
i++, offset += DRM_V3D_MAX_PERF_COUNTERS) {
struct v3d_perfmon *perfmon;
perfmon = v3d_perfmon_find(v3d_priv,
perf_query->kperfmon_ids[i]);
if (!perfmon) {
DRM_DEBUG("Failed to find perfmon.");
continue;
}
v3d_perfmon_stop(v3d, perfmon, true);
if (job->copy.do_64bit) {
for (j = 0; j < perfmon->ncounters; j++)
write_to_buffer_64(data, offset + j,
perfmon->values[j]);
} else {
for (j = 0; j < perfmon->ncounters; j++)
write_to_buffer_32(data, offset + j,
perfmon->values[j]);
}
v3d_perfmon_put(perfmon);
}
}
static void
v3d_copy_performance_query(struct v3d_cpu_job *job)
{
struct v3d_performance_query_info *performance_query = &job->performance_query;
struct v3d_copy_query_results_info *copy = &job->copy;
struct v3d_bo *bo = to_v3d_bo(job->base.bo[0]);
struct dma_fence *fence;
bool available, write_result;
u8 *data;
v3d_get_bo_vaddr(bo);
data = ((u8 *)bo->vaddr) + copy->offset;
for (int i = 0; i < performance_query->count; i++) {
fence = drm_syncobj_fence_get(performance_query->queries[i].syncobj);
available = fence ? dma_fence_is_signaled(fence) : false;
write_result = available || copy->do_partial;
if (write_result)
v3d_write_performance_query_result(job, data, i);
if (copy->availability_bit)
write_to_buffer(data, performance_query->ncounters,
copy->do_64bit, available ? 1u : 0u);
data += copy->stride;
dma_fence_put(fence);
}
v3d_put_bo_vaddr(bo);
}
static const v3d_cpu_job_fn cpu_job_function[] = {
[V3D_CPU_JOB_TYPE_INDIRECT_CSD] = v3d_rewrite_csd_job_wg_counts_from_indirect,
[V3D_CPU_JOB_TYPE_TIMESTAMP_QUERY] = v3d_timestamp_query,
[V3D_CPU_JOB_TYPE_RESET_TIMESTAMP_QUERY] = v3d_reset_timestamp_queries,
[V3D_CPU_JOB_TYPE_COPY_TIMESTAMP_QUERY] = v3d_copy_query_results,
[V3D_CPU_JOB_TYPE_RESET_PERFORMANCE_QUERY] = v3d_reset_performance_queries,
[V3D_CPU_JOB_TYPE_COPY_PERFORMANCE_QUERY] = v3d_copy_performance_query,
};
static struct dma_fence *
v3d_cpu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_cpu_job *job = to_cpu_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
if (job->job_type >= ARRAY_SIZE(cpu_job_function)) {
DRM_DEBUG_DRIVER("Unknown CPU job: %d\n", job->job_type);
return NULL;
}
v3d_job_start_stats(&job->base, V3D_CPU);
trace_v3d_cpu_job_begin(&v3d->drm, job->job_type);
cpu_job_function[job->job_type](job);
trace_v3d_cpu_job_end(&v3d->drm, job->job_type);
v3d_job_update_stats(&job->base, V3D_CPU);
return NULL;
}
static struct dma_fence *
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
v3d_job_start_stats(job, V3D_CACHE_CLEAN);
v3d_clean_caches(v3d);
v3d_job_update_stats(job, V3D_CACHE_CLEAN);
return NULL;
}
static enum drm_gpu_sched_stat
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
{
enum v3d_queue q;
mutex_lock(&v3d->reset_lock);
/* block scheduler */
for (q = 0; q < V3D_MAX_QUEUES; q++)
drm_sched_stop(&v3d->queue[q].sched, sched_job);
if (sched_job)
drm_sched_increase_karma(sched_job);
/* get the GPU back into the init state */
v3d_reset(v3d);
for (q = 0; q < V3D_MAX_QUEUES; q++)
drm_sched_resubmit_jobs(&v3d->queue[q].sched);
/* Unblock schedulers and restart their jobs. */
for (q = 0; q < V3D_MAX_QUEUES; q++) {
drm_sched_start(&v3d->queue[q].sched, 0);
}
mutex_unlock(&v3d->reset_lock);
return DRM_GPU_SCHED_STAT_RESET;
}
static enum drm_gpu_sched_stat
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
u32 *timedout_ctca, u32 *timedout_ctra)
{
struct v3d_job *job = to_v3d_job(sched_job);
struct v3d_dev *v3d = job->v3d;
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
/* If the current address or return address have changed, then the GPU
* has probably made progress and we should delay the reset. This
* could fail if the GPU got in an infinite loop in the CL, but that
* is pretty unlikely outside of an i-g-t testcase.
*/
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
*timedout_ctca = ctca;
*timedout_ctra = ctra;
return DRM_GPU_SCHED_STAT_NO_HANG;
}
return v3d_gpu_reset_for_timeout(v3d, sched_job);
}
static enum drm_gpu_sched_stat
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
return v3d_cl_job_timedout(sched_job, V3D_BIN,
&job->timedout_ctca, &job->timedout_ctra);
}
static enum drm_gpu_sched_stat
v3d_render_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_render_job *job = to_render_job(sched_job);
return v3d_cl_job_timedout(sched_job, V3D_RENDER,
&job->timedout_ctca, &job->timedout_ctra);
}
static enum drm_gpu_sched_stat
v3d_generic_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_job *job = to_v3d_job(sched_job);
return v3d_gpu_reset_for_timeout(job->v3d, sched_job);
}
static enum drm_gpu_sched_stat
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
{
struct v3d_csd_job *job = to_csd_job(sched_job);
struct v3d_dev *v3d = job->base.v3d;
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver));
/* If we've made progress, skip reset, add the job to the pending
* list, and let the timer get rearmed.
*/
if (job->timedout_batches != batches) {
job->timedout_batches = batches;
return DRM_GPU_SCHED_STAT_NO_HANG;
}
return v3d_gpu_reset_for_timeout(v3d, sched_job);
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
.run_job = v3d_bin_job_run,
.timedout_job = v3d_bin_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
.run_job = v3d_render_job_run,
.timedout_job = v3d_render_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
.run_job = v3d_tfu_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
.run_job = v3d_csd_job_run,
.timedout_job = v3d_csd_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
.run_job = v3d_cache_clean_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cpu_sched_ops = {
.run_job = v3d_cpu_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_cpu_job_free
};
static int
v3d_queue_sched_init(struct v3d_dev *v3d, const struct drm_sched_backend_ops *ops,
enum v3d_queue queue, const char *name)
{
struct drm_sched_init_args args = {
.num_rqs = DRM_SCHED_PRIORITY_COUNT,
.credit_limit = 1,
.timeout = msecs_to_jiffies(500),
.dev = v3d->drm.dev,
};
args.ops = ops;
args.name = name;
return drm_sched_init(&v3d->queue[queue].sched, &args);
}
int
v3d_sched_init(struct v3d_dev *v3d)
{
int ret;
ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
if (ret)
return ret;
ret = v3d_queue_sched_init(v3d, &v3d_render_sched_ops, V3D_RENDER,
"v3d_render");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_tfu_sched_ops, V3D_TFU, "v3d_tfu");
if (ret)
goto fail;
if (v3d_has_csd(v3d)) {
ret = v3d_queue_sched_init(v3d, &v3d_csd_sched_ops, V3D_CSD,
"v3d_csd");
if (ret)
goto fail;
ret = v3d_queue_sched_init(v3d, &v3d_cache_clean_sched_ops,
V3D_CACHE_CLEAN, "v3d_cache_clean");
if (ret)
goto fail;
}
ret = v3d_queue_sched_init(v3d, &v3d_cpu_sched_ops, V3D_CPU, "v3d_cpu");
if (ret)
goto fail;
return 0;
fail:
v3d_sched_fini(v3d);
return ret;
}
void
v3d_sched_fini(struct v3d_dev *v3d)
{
enum v3d_queue q;
for (q = 0; q < V3D_MAX_QUEUES; q++) {
if (v3d->queue[q].sched.ready)
drm_sched_fini(&v3d->queue[q].sched);
}
}