linux-loongson/drivers/gpu/drm/v3d/v3d_irq.c
Maíra Canal 226862f50a
drm/v3d: Disable interrupts before resetting the GPU
Currently, an interrupt can be triggered during a GPU reset, which can
lead to GPU hangs and NULL pointer dereference in an interrupt context
as shown in the following trace:

 [  314.035040] Unable to handle kernel NULL pointer dereference at virtual address 00000000000000c0
 [  314.043822] Mem abort info:
 [  314.046606]   ESR = 0x0000000096000005
 [  314.050347]   EC = 0x25: DABT (current EL), IL = 32 bits
 [  314.055651]   SET = 0, FnV = 0
 [  314.058695]   EA = 0, S1PTW = 0
 [  314.061826]   FSC = 0x05: level 1 translation fault
 [  314.066694] Data abort info:
 [  314.069564]   ISV = 0, ISS = 0x00000005, ISS2 = 0x00000000
 [  314.075039]   CM = 0, WnR = 0, TnD = 0, TagAccess = 0
 [  314.080080]   GCS = 0, Overlay = 0, DirtyBit = 0, Xs = 0
 [  314.085382] user pgtable: 4k pages, 39-bit VAs, pgdp=0000000102728000
 [  314.091814] [00000000000000c0] pgd=0000000000000000, p4d=0000000000000000, pud=0000000000000000
 [  314.100511] Internal error: Oops: 0000000096000005 [#1] PREEMPT SMP
 [  314.106770] Modules linked in: v3d i2c_brcmstb vc4 snd_soc_hdmi_codec gpu_sched drm_shmem_helper drm_display_helper cec drm_dma_helper drm_kms_helper drm drm_panel_orientation_quirks snd_soc_core snd_compress snd_pcm_dmaengine snd_pcm snd_timer snd backlight
 [  314.129654] CPU: 0 UID: 0 PID: 0 Comm: swapper/0 Not tainted 6.12.25+rpt-rpi-v8 #1  Debian 1:6.12.25-1+rpt1
 [  314.139388] Hardware name: Raspberry Pi 4 Model B Rev 1.4 (DT)
 [  314.145211] pstate: 600000c5 (nZCv daIF -PAN -UAO -TCO -DIT -SSBS BTYPE=--)
 [  314.152165] pc : v3d_irq+0xec/0x2e0 [v3d]
 [  314.156187] lr : v3d_irq+0xe0/0x2e0 [v3d]
 [  314.160198] sp : ffffffc080003ea0
 [  314.163502] x29: ffffffc080003ea0 x28: ffffffec1f184980 x27: 021202b000000000
 [  314.170633] x26: ffffffec1f17f630 x25: ffffff8101372000 x24: ffffffec1f17d9f0
 [  314.177764] x23: 000000000000002a x22: 000000000000002a x21: ffffff8103252000
 [  314.184895] x20: 0000000000000001 x19: 00000000deadbeef x18: 0000000000000000
 [  314.192026] x17: ffffff94e51d2000 x16: ffffffec1dac3cb0 x15: c306000000000000
 [  314.199156] x14: 0000000000000000 x13: b2fc982e03cc5168 x12: 0000000000000001
 [  314.206286] x11: ffffff8103f8bcc0 x10: ffffffec1f196868 x9 : ffffffec1dac3874
 [  314.213416] x8 : 0000000000000000 x7 : 0000000000042a3a x6 : ffffff810017a180
 [  314.220547] x5 : ffffffec1ebad400 x4 : ffffffec1ebad320 x3 : 00000000000bebeb
 [  314.227677] x2 : 0000000000000000 x1 : 0000000000000000 x0 : 0000000000000000
 [  314.234807] Call trace:
 [  314.237243]  v3d_irq+0xec/0x2e0 [v3d]
 [  314.240906]  __handle_irq_event_percpu+0x58/0x218
 [  314.245609]  handle_irq_event+0x54/0xb8
 [  314.249439]  handle_fasteoi_irq+0xac/0x240
 [  314.253527]  handle_irq_desc+0x48/0x68
 [  314.257269]  generic_handle_domain_irq+0x24/0x38
 [  314.261879]  gic_handle_irq+0x48/0xd8
 [  314.265533]  call_on_irq_stack+0x24/0x58
 [  314.269448]  do_interrupt_handler+0x88/0x98
 [  314.273624]  el1_interrupt+0x34/0x68
 [  314.277193]  el1h_64_irq_handler+0x18/0x28
 [  314.281281]  el1h_64_irq+0x64/0x68
 [  314.284673]  default_idle_call+0x3c/0x168
 [  314.288675]  do_idle+0x1fc/0x230
 [  314.291895]  cpu_startup_entry+0x3c/0x50
 [  314.295810]  rest_init+0xe4/0xf0
 [  314.299030]  start_kernel+0x5e8/0x790
 [  314.302684]  __primary_switched+0x80/0x90
 [  314.306691] Code: 940029eb 360ffc13 f9442ea0 52800001 (f9406017)
 [  314.312775] ---[ end trace 0000000000000000 ]---
 [  314.317384] Kernel panic - not syncing: Oops: Fatal exception in interrupt
 [  314.324249] SMP: stopping secondary CPUs
 [  314.328167] Kernel Offset: 0x2b9da00000 from 0xffffffc080000000
 [  314.334076] PHYS_OFFSET: 0x0
 [  314.336946] CPU features: 0x08,00002013,c0200000,0200421b
 [  314.342337] Memory Limit: none
 [  314.345382] ---[ end Kernel panic - not syncing: Oops: Fatal exception in interrupt ]---

Before resetting the GPU, it's necessary to disable all interrupts and
deal with any interrupt handler still in-flight. Otherwise, the GPU might
reset with jobs still running, or yet, an interrupt could be handled
during the reset.

Cc: stable@vger.kernel.org
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://lore.kernel.org/r/20250628224243.47599-1-mcanal@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
2025-07-02 19:08:11 -03:00

364 lines
9.0 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
/**
* DOC: Interrupt management for the V3D engine
*
* When we take a bin, render, TFU done, or CSD done interrupt, we
* need to signal the fence for that job so that the scheduler can
* queue up the next one and unblock any waiters.
*
* When we take the binner out of memory interrupt, we need to
* allocate some new memory and pass it to the binner so that the
* current job can make progress.
*/
#include <linux/platform_device.h>
#include <linux/sched/clock.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
V3D_INT_FLDONE | \
V3D_INT_FRDONE | \
V3D_INT_CSDDONE(ver) | \
(ver < 71 ? V3D_INT_GMPV : 0)))
#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV | \
V3D_HUB_INT_MMU_PTI | \
V3D_HUB_INT_MMU_CAP | \
V3D_HUB_INT_TFUC | \
(ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
static irqreturn_t
v3d_hub_irq(int irq, void *arg);
static void
v3d_overflow_mem_work(struct work_struct *work)
{
struct v3d_dev *v3d =
container_of(work, struct v3d_dev, overflow_mem_work);
struct drm_device *dev = &v3d->drm;
struct v3d_bo *bo = v3d_bo_create(dev, NULL /* XXX: GMP */, 256 * 1024);
struct drm_gem_object *obj;
unsigned long irqflags;
if (IS_ERR(bo)) {
DRM_ERROR("Couldn't allocate binner overflow mem\n");
return;
}
obj = &bo->base.base;
/* We lost a race, and our work task came in after the bin job
* completed and exited. This can happen because the HW
* signals OOM before it's fully OOM, so the binner might just
* barely complete.
*
* If we lose the race and our work task comes in after a new
* bin job got scheduled, that's fine. We'll just give them
* some binner pool anyway.
*/
spin_lock_irqsave(&v3d->job_lock, irqflags);
if (!v3d->bin_job) {
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
goto out;
}
drm_gem_object_get(obj);
list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
v3d_mmu_flush_all(v3d);
V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << V3D_MMU_PAGE_SHIFT);
V3D_CORE_WRITE(0, V3D_PTB_BPOS, obj->size);
out:
drm_gem_object_put(obj);
}
static irqreturn_t
v3d_irq(int irq, void *arg)
{
struct v3d_dev *v3d = arg;
u32 intsts;
irqreturn_t status = IRQ_NONE;
intsts = V3D_CORE_READ(0, V3D_CTL_INT_STS);
/* Acknowledge the interrupts we're handling here. */
V3D_CORE_WRITE(0, V3D_CTL_INT_CLR, intsts);
if (intsts & V3D_INT_OUTOMEM) {
/* Note that the OOM status is edge signaled, so the
* interrupt won't happen again until the we actually
* add more memory. Also, as of V3D 4.1, FLDONE won't
* be reported until any OOM state has been cleared.
*/
schedule_work(&v3d->overflow_mem_work);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FLDONE) {
struct v3d_fence *fence =
to_v3d_fence(v3d->bin_job->base.irq_fence);
v3d_job_update_stats(&v3d->bin_job->base, V3D_BIN);
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
v3d->bin_job = NULL;
dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FRDONE) {
struct v3d_fence *fence =
to_v3d_fence(v3d->render_job->base.irq_fence);
v3d_job_update_stats(&v3d->render_job->base, V3D_RENDER);
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
v3d->render_job = NULL;
dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_CSDDONE(v3d->ver)) {
struct v3d_fence *fence =
to_v3d_fence(v3d->csd_job->base.irq_fence);
v3d_job_update_stats(&v3d->csd_job->base, V3D_CSD);
trace_v3d_csd_irq(&v3d->drm, fence->seqno);
v3d->csd_job = NULL;
dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
/* We shouldn't be triggering these if we have GMP in
* always-allowed mode.
*/
if (v3d->ver < V3D_GEN_71 && (intsts & V3D_INT_GMPV))
dev_err(v3d->drm.dev, "GMP violation\n");
/* V3D 4.2 wires the hub and core IRQs together, so if we &
* didn't see the common one then check hub for MMU IRQs.
*/
if (v3d->single_irq_line && status == IRQ_NONE)
return v3d_hub_irq(irq, arg);
return status;
}
static irqreturn_t
v3d_hub_irq(int irq, void *arg)
{
struct v3d_dev *v3d = arg;
u32 intsts;
irqreturn_t status = IRQ_NONE;
intsts = V3D_READ(V3D_HUB_INT_STS);
/* Acknowledge the interrupts we're handling here. */
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
if (intsts & V3D_HUB_INT_TFUC) {
struct v3d_fence *fence =
to_v3d_fence(v3d->tfu_job->base.irq_fence);
v3d_job_update_stats(&v3d->tfu_job->base, V3D_TFU);
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
v3d->tfu_job = NULL;
dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
if (intsts & (V3D_HUB_INT_MMU_WRV |
V3D_HUB_INT_MMU_PTI |
V3D_HUB_INT_MMU_CAP)) {
u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
(v3d->va_width - 32));
static const struct {
u32 begin;
u32 end;
const char *client;
} v3d41_axi_ids[] = {
{0x00, 0x20, "L2T"},
{0x20, 0x21, "PTB"},
{0x40, 0x41, "PSE"},
{0x60, 0x80, "TLB"},
{0x80, 0x88, "CLE"},
{0xA0, 0xA1, "TFU"},
{0xC0, 0xE0, "MMU"},
{0xE0, 0xE1, "GMP"},
}, v3d71_axi_ids[] = {
{0x00, 0x30, "L2T"},
{0x30, 0x38, "CLE"},
{0x38, 0x39, "PTB"},
{0x39, 0x3A, "PSE"},
{0x3A, 0x3B, "CSD"},
{0x40, 0x60, "TLB"},
{0x60, 0x70, "MMU"},
{0x7C, 0x7E, "TFU"},
{0x7F, 0x80, "GMP"},
};
const char *client = "?";
V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL));
if (v3d->ver >= V3D_GEN_71) {
size_t i;
axi_id = axi_id & 0x7F;
for (i = 0; i < ARRAY_SIZE(v3d71_axi_ids); i++) {
if (axi_id >= v3d71_axi_ids[i].begin &&
axi_id < v3d71_axi_ids[i].end) {
client = v3d71_axi_ids[i].client;
break;
}
}
} else if (v3d->ver >= V3D_GEN_41) {
size_t i;
axi_id = axi_id & 0xFF;
for (i = 0; i < ARRAY_SIZE(v3d41_axi_ids); i++) {
if (axi_id >= v3d41_axi_ids[i].begin &&
axi_id < v3d41_axi_ids[i].end) {
client = v3d41_axi_ids[i].client;
break;
}
}
}
dev_err(v3d->drm.dev, "MMU error from client %s (0x%x) at 0x%llx%s%s%s\n",
client, axi_id, (long long)vio_addr,
((intsts & V3D_HUB_INT_MMU_WRV) ?
", write violation" : ""),
((intsts & V3D_HUB_INT_MMU_PTI) ?
", pte invalid" : ""),
((intsts & V3D_HUB_INT_MMU_CAP) ?
", cap exceeded" : ""));
status = IRQ_HANDLED;
}
if (v3d->ver >= V3D_GEN_71 && (intsts & V3D_V7_HUB_INT_GMPV)) {
dev_err(v3d->drm.dev, "GMP Violation\n");
status = IRQ_HANDLED;
}
return status;
}
int
v3d_irq_init(struct v3d_dev *v3d)
{
int irq, ret, core;
INIT_WORK(&v3d->overflow_mem_work, v3d_overflow_mem_work);
/* Clear any pending interrupts someone might have left around
* for us.
*/
for (core = 0; core < v3d->cores; core++)
V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
irq = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
if (irq == -EPROBE_DEFER)
return irq;
if (irq > 0) {
v3d->irq[V3D_CORE_IRQ] = irq;
ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
v3d_irq, IRQF_SHARED,
"v3d_core0", v3d);
if (ret)
goto fail;
irq = platform_get_irq(v3d_to_pdev(v3d), 0);
if (irq < 0)
return irq;
v3d->irq[V3D_HUB_IRQ] = irq;
ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_HUB_IRQ],
v3d_hub_irq, IRQF_SHARED,
"v3d_hub", v3d);
if (ret)
goto fail;
} else {
v3d->single_irq_line = true;
irq = platform_get_irq(v3d_to_pdev(v3d), 0);
if (irq < 0)
return irq;
v3d->irq[V3D_CORE_IRQ] = irq;
ret = devm_request_irq(v3d->drm.dev, v3d->irq[V3D_CORE_IRQ],
v3d_irq, IRQF_SHARED,
"v3d", v3d);
if (ret)
goto fail;
}
v3d_irq_enable(v3d);
return 0;
fail:
if (ret != -EPROBE_DEFER)
dev_err(v3d->drm.dev, "IRQ setup failed: %d\n", ret);
return ret;
}
void
v3d_irq_enable(struct v3d_dev *v3d)
{
int core;
/* Enable our set of interrupts, masking out any others. */
for (core = 0; core < v3d->cores; core++) {
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
}
V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
}
void
v3d_irq_disable(struct v3d_dev *v3d)
{
int core;
/* Disable all interrupts. */
for (core = 0; core < v3d->cores; core++)
V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~0);
V3D_WRITE(V3D_HUB_INT_MSK_SET, ~0);
/* Finish any interrupt handler still in flight. */
for (int i = 0; i < V3D_MAX_IRQS; i++) {
if (v3d->irq[i])
synchronize_irq(v3d->irq[i]);
}
/* Clear any pending interrupts we might have left. */
for (core = 0; core < v3d->cores; core++)
V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
cancel_work_sync(&v3d->overflow_mem_work);
}
/** Reinitializes interrupt registers when a GPU reset is performed. */
void v3d_irq_reset(struct v3d_dev *v3d)
{
v3d_irq_enable(v3d);
}