linux-loongson/drivers/gpu/drm/v3d/v3d_gem.c
Maíra Canal 226862f50a
drm/v3d: Disable interrupts before resetting the GPU
Currently, an interrupt can be triggered during a GPU reset, which can
lead to GPU hangs and NULL pointer dereference in an interrupt context
as shown in the following trace:

 [  314.035040] Unable to handle kernel NULL pointer dereference at virtual address 00000000000000c0
 [  314.043822] Mem abort info:
 [  314.046606]   ESR = 0x0000000096000005
 [  314.050347]   EC = 0x25: DABT (current EL), IL = 32 bits
 [  314.055651]   SET = 0, FnV = 0
 [  314.058695]   EA = 0, S1PTW = 0
 [  314.061826]   FSC = 0x05: level 1 translation fault
 [  314.066694] Data abort info:
 [  314.069564]   ISV = 0, ISS = 0x00000005, ISS2 = 0x00000000
 [  314.075039]   CM = 0, WnR = 0, TnD = 0, TagAccess = 0
 [  314.080080]   GCS = 0, Overlay = 0, DirtyBit = 0, Xs = 0
 [  314.085382] user pgtable: 4k pages, 39-bit VAs, pgdp=0000000102728000
 [  314.091814] [00000000000000c0] pgd=0000000000000000, p4d=0000000000000000, pud=0000000000000000
 [  314.100511] Internal error: Oops: 0000000096000005 [#1] PREEMPT SMP
 [  314.106770] Modules linked in: v3d i2c_brcmstb vc4 snd_soc_hdmi_codec gpu_sched drm_shmem_helper drm_display_helper cec drm_dma_helper drm_kms_helper drm drm_panel_orientation_quirks snd_soc_core snd_compress snd_pcm_dmaengine snd_pcm snd_timer snd backlight
 [  314.129654] CPU: 0 UID: 0 PID: 0 Comm: swapper/0 Not tainted 6.12.25+rpt-rpi-v8 #1  Debian 1:6.12.25-1+rpt1
 [  314.139388] Hardware name: Raspberry Pi 4 Model B Rev 1.4 (DT)
 [  314.145211] pstate: 600000c5 (nZCv daIF -PAN -UAO -TCO -DIT -SSBS BTYPE=--)
 [  314.152165] pc : v3d_irq+0xec/0x2e0 [v3d]
 [  314.156187] lr : v3d_irq+0xe0/0x2e0 [v3d]
 [  314.160198] sp : ffffffc080003ea0
 [  314.163502] x29: ffffffc080003ea0 x28: ffffffec1f184980 x27: 021202b000000000
 [  314.170633] x26: ffffffec1f17f630 x25: ffffff8101372000 x24: ffffffec1f17d9f0
 [  314.177764] x23: 000000000000002a x22: 000000000000002a x21: ffffff8103252000
 [  314.184895] x20: 0000000000000001 x19: 00000000deadbeef x18: 0000000000000000
 [  314.192026] x17: ffffff94e51d2000 x16: ffffffec1dac3cb0 x15: c306000000000000
 [  314.199156] x14: 0000000000000000 x13: b2fc982e03cc5168 x12: 0000000000000001
 [  314.206286] x11: ffffff8103f8bcc0 x10: ffffffec1f196868 x9 : ffffffec1dac3874
 [  314.213416] x8 : 0000000000000000 x7 : 0000000000042a3a x6 : ffffff810017a180
 [  314.220547] x5 : ffffffec1ebad400 x4 : ffffffec1ebad320 x3 : 00000000000bebeb
 [  314.227677] x2 : 0000000000000000 x1 : 0000000000000000 x0 : 0000000000000000
 [  314.234807] Call trace:
 [  314.237243]  v3d_irq+0xec/0x2e0 [v3d]
 [  314.240906]  __handle_irq_event_percpu+0x58/0x218
 [  314.245609]  handle_irq_event+0x54/0xb8
 [  314.249439]  handle_fasteoi_irq+0xac/0x240
 [  314.253527]  handle_irq_desc+0x48/0x68
 [  314.257269]  generic_handle_domain_irq+0x24/0x38
 [  314.261879]  gic_handle_irq+0x48/0xd8
 [  314.265533]  call_on_irq_stack+0x24/0x58
 [  314.269448]  do_interrupt_handler+0x88/0x98
 [  314.273624]  el1_interrupt+0x34/0x68
 [  314.277193]  el1h_64_irq_handler+0x18/0x28
 [  314.281281]  el1h_64_irq+0x64/0x68
 [  314.284673]  default_idle_call+0x3c/0x168
 [  314.288675]  do_idle+0x1fc/0x230
 [  314.291895]  cpu_startup_entry+0x3c/0x50
 [  314.295810]  rest_init+0xe4/0xf0
 [  314.299030]  start_kernel+0x5e8/0x790
 [  314.302684]  __primary_switched+0x80/0x90
 [  314.306691] Code: 940029eb 360ffc13 f9442ea0 52800001 (f9406017)
 [  314.312775] ---[ end trace 0000000000000000 ]---
 [  314.317384] Kernel panic - not syncing: Oops: Fatal exception in interrupt
 [  314.324249] SMP: stopping secondary CPUs
 [  314.328167] Kernel Offset: 0x2b9da00000 from 0xffffffc080000000
 [  314.334076] PHYS_OFFSET: 0x0
 [  314.336946] CPU features: 0x08,00002013,c0200000,0200421b
 [  314.342337] Memory Limit: none
 [  314.345382] ---[ end Kernel panic - not syncing: Oops: Fatal exception in interrupt ]---

Before resetting the GPU, it's necessary to disable all interrupts and
deal with any interrupt handler still in-flight. Otherwise, the GPU might
reset with jobs still running, or yet, an interrupt could be handled
during the reset.

Cc: stable@vger.kernel.org
Fixes: 57692c94dc ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://lore.kernel.org/r/20250628224243.47599-1-mcanal@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
2025-07-02 19:08:11 -03:00

344 lines
8.8 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/* Copyright (C) 2014-2018 Broadcom */
#include <linux/device.h>
#include <linux/dma-mapping.h>
#include <linux/io.h>
#include <linux/module.h>
#include <linux/platform_device.h>
#include <linux/reset.h>
#include <linux/sched/signal.h>
#include <linux/uaccess.h>
#include <drm/drm_managed.h>
#include "v3d_drv.h"
#include "v3d_regs.h"
#include "v3d_trace.h"
static void
v3d_init_core(struct v3d_dev *v3d, int core)
{
/* Set OVRTMUOUT, which means that the texture sampler uniform
* configuration's tmu output type field is used, instead of
* using the hardware default behavior based on the texture
* type. If you want the default behavior, you can still put
* "2" in the indirect texture state's output_type field.
*/
if (v3d->ver < V3D_GEN_41)
V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
/* Whenever we flush the L2T cache, we always want to flush
* the whole thing.
*/
V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
}
/* Sets invariant state for the HW. */
static void
v3d_init_hw_state(struct v3d_dev *v3d)
{
v3d_init_core(v3d, 0);
}
static void
v3d_idle_axi(struct v3d_dev *v3d, int core)
{
V3D_CORE_WRITE(core, V3D_GMP_CFG(v3d->ver), V3D_GMP_CFG_STOP_REQ);
if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS(v3d->ver)) &
(V3D_GMP_STATUS_RD_COUNT_MASK |
V3D_GMP_STATUS_WR_COUNT_MASK |
V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
DRM_ERROR("Failed to wait for safe GMP shutdown\n");
}
}
static void
v3d_idle_gca(struct v3d_dev *v3d)
{
if (v3d->ver >= V3D_GEN_41)
return;
V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
DRM_ERROR("Failed to wait for safe GCA shutdown\n");
}
}
static void
v3d_reset_by_bridge(struct v3d_dev *v3d)
{
int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
/* GFXH-1383: The SW_INIT may cause a stray write to address 0
* of the unit, so reset it to its power-on value here.
*/
V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
} else {
WARN_ON_ONCE(V3D_GET_FIELD(version,
V3D_TOP_GR_BRIDGE_MAJOR) != 7);
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
}
}
static void
v3d_reset_v3d(struct v3d_dev *v3d)
{
if (v3d->reset)
reset_control_reset(v3d->reset);
else
v3d_reset_by_bridge(v3d);
v3d_init_hw_state(v3d);
}
void
v3d_reset_sms(struct v3d_dev *v3d)
{
if (v3d->ver < V3D_GEN_71)
return;
V3D_SMS_WRITE(V3D_SMS_REE_CS, V3D_SET_FIELD(0x4, V3D_SMS_STATE));
if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
V3D_SMS_STATE) == V3D_SMS_ISOLATING_FOR_RESET) &&
!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
V3D_SMS_STATE) == V3D_SMS_RESETTING), 100)) {
DRM_ERROR("Failed to wait for SMS reset\n");
}
}
void
v3d_reset(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
V3D_CORE_READ(0, V3D_ERR_STAT));
trace_v3d_reset_begin(dev);
/* XXX: only needed for safe powerdown, not reset. */
if (false)
v3d_idle_axi(v3d, 0);
v3d_irq_disable(v3d);
v3d_idle_gca(v3d);
v3d_reset_sms(v3d);
v3d_reset_v3d(v3d);
v3d_mmu_set_page_table(v3d);
v3d_irq_reset(v3d);
v3d_perfmon_stop(v3d, v3d->active_perfmon, false);
trace_v3d_reset_end(dev);
}
static void
v3d_flush_l3(struct v3d_dev *v3d)
{
if (v3d->ver < V3D_GEN_41) {
u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
if (v3d->ver < V3D_GEN_33) {
V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
}
}
}
/* Invalidates the (read-only) L2C cache. This was the L2 cache for
* uniforms and instructions on V3D 3.2.
*/
static void
v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
{
if (v3d->ver >= V3D_GEN_33)
return;
V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
V3D_L2CACTL_L2CCLR |
V3D_L2CACTL_L2CENA);
}
/* Invalidates texture L2 cachelines */
static void
v3d_flush_l2t(struct v3d_dev *v3d, int core)
{
/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
* need to wait for completion before dispatching the job --
* L2T accesses will be stalled until the flush has completed.
* However, we do need to make sure we don't try to trigger a
* new flush while the L2_CLEAN queue is trying to
* synchronously clean after a job.
*/
mutex_lock(&v3d->cache_clean_lock);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
mutex_unlock(&v3d->cache_clean_lock);
}
/* Cleans texture L1 and L2 cachelines (writing back dirty data).
*
* For cleaning, which happens from the CACHE_CLEAN queue after CSD has
* executed, we need to make sure that the clean is done before
* signaling job completion. So, we synchronously wait before
* returning, and we make sure that L2 invalidates don't happen in the
* meantime to confuse our are-we-done checks.
*/
void
v3d_clean_caches(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
int core = 0;
trace_v3d_cache_clean_begin(dev);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_TMUWCF), 100)) {
DRM_ERROR("Timeout waiting for TMU write combiner flush\n");
}
mutex_lock(&v3d->cache_clean_lock);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
DRM_ERROR("Timeout waiting for L2T clean\n");
}
mutex_unlock(&v3d->cache_clean_lock);
trace_v3d_cache_clean_end(dev);
}
/* Invalidates the slice caches. These are read-only caches. */
static void
v3d_invalidate_slices(struct v3d_dev *v3d, int core)
{
V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
void
v3d_invalidate_caches(struct v3d_dev *v3d)
{
/* Invalidate the caches from the outside in. That way if
* another CL's concurrent use of nearby memory were to pull
* an invalidated cacheline back in, we wouldn't leave stale
* data in the inner cache.
*/
v3d_flush_l3(v3d);
v3d_invalidate_l2c(v3d, 0);
v3d_flush_l2t(v3d, 0);
v3d_invalidate_slices(v3d, 0);
}
int
v3d_gem_init(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
u32 pt_size = 4096 * 1024;
int ret, i;
for (i = 0; i < V3D_MAX_QUEUES; i++) {
struct v3d_queue_state *queue = &v3d->queue[i];
queue->fence_context = dma_fence_context_alloc(1);
memset(&queue->stats, 0, sizeof(queue->stats));
seqcount_init(&queue->stats.lock);
}
spin_lock_init(&v3d->mm_lock);
spin_lock_init(&v3d->job_lock);
ret = drmm_mutex_init(dev, &v3d->bo_lock);
if (ret)
return ret;
ret = drmm_mutex_init(dev, &v3d->reset_lock);
if (ret)
return ret;
ret = drmm_mutex_init(dev, &v3d->sched_lock);
if (ret)
return ret;
ret = drmm_mutex_init(dev, &v3d->cache_clean_lock);
if (ret)
return ret;
/* Note: We don't allocate address 0. Various bits of HW
* treat 0 as special, such as the occlusion query counters
* where 0 means "disabled".
*/
drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
&v3d->pt_paddr,
GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
if (!v3d->pt) {
drm_mm_takedown(&v3d->mm);
dev_err(v3d->drm.dev,
"Failed to allocate page tables. Please ensure you have DMA enabled.\n");
return -ENOMEM;
}
v3d_init_hw_state(v3d);
v3d_mmu_set_page_table(v3d);
v3d_gemfs_init(v3d);
ret = v3d_sched_init(v3d);
if (ret) {
drm_mm_takedown(&v3d->mm);
dma_free_coherent(v3d->drm.dev, pt_size, (void *)v3d->pt,
v3d->pt_paddr);
return ret;
}
return 0;
}
void
v3d_gem_destroy(struct drm_device *dev)
{
struct v3d_dev *v3d = to_v3d_dev(dev);
v3d_sched_fini(v3d);
v3d_gemfs_fini(v3d);
/* Waiting for jobs to finish would need to be done before
* unregistering V3D.
*/
WARN_ON(v3d->bin_job);
WARN_ON(v3d->render_job);
WARN_ON(v3d->tfu_job);
WARN_ON(v3d->csd_job);
drm_mm_takedown(&v3d->mm);
dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
v3d->pt_paddr);
}