linux-loongson/Documentation/devicetree/bindings/sound/nvidia,tegra210-mbdrc.yaml
Sheetal 628dafc476
dt-bindings: ASoC: Document Tegra264 APE support
Add Tegra264 compatible strings to APE subsystem device bindings:
- audio-graph-card: Due to different PLL clock rate.
- admaif: Due to 32 channels supported and register offset changes.
- i2s: Due to 32 channels supported and register offset changes.
- amx/adx: Due to 32 channels supported and register offset changes.
- asrc: Due to different ARAM address.
- ahub: Due to AHUB IPs number of instances updates.
- for future proofing the T264 compatibility is added for other device
  nodes.

These bindings enable the enhanced audio features of Tegra264
while maintaining compatibility with existing platforms.

Signed-off-by: Sheetal <sheetal@nvidia.com>
Reviewed-by: Krzysztof Kozlowski <krzysztof.kozlowski@linaro.org>
Link: https://patch.msgid.link/20250512051747.1026770-3-sheetal@nvidia.com
Signed-off-by: Mark Brown <broonie@kernel.org>
2025-05-22 11:02:04 +01:00

49 lines
1.1 KiB
YAML

# SPDX-License-Identifier: (GPL-2.0-only OR BSD-2-Clause)
%YAML 1.2
---
$id: http://devicetree.org/schemas/sound/nvidia,tegra210-mbdrc.yaml#
$schema: http://devicetree.org/meta-schemas/core.yaml#
title: Tegra210 MBDRC
description:
The Multi Band Dynamic Range Compressor (MBDRC) is part of Output
Processing Engine (OPE) which interfaces with Audio Hub (AHUB) via
Audio Client Interface (ACIF). MBDRC can be used as a traditional
single full band or a dual band or a multi band dynamic processor.
maintainers:
- Jon Hunter <jonathanh@nvidia.com>
- Mohan Kumar <mkumard@nvidia.com>
- Sameer Pujar <spujar@nvidia.com>
properties:
compatible:
oneOf:
- const: nvidia,tegra210-mbdrc
- items:
- enum:
- nvidia,tegra264-mbdrc
- nvidia,tegra234-mbdrc
- nvidia,tegra194-mbdrc
- nvidia,tegra186-mbdrc
- const: nvidia,tegra210-mbdrc
reg:
maxItems: 1
required:
- compatible
- reg
additionalProperties: false
examples:
- |
dynamic-range-compressor@702d8200 {
compatible = "nvidia,tegra210-mbdrc";
reg = <0x702d8200 0x200>;
};
...