Commit Graph

23 Commits

Author SHA1 Message Date
Christian Gmeiner
c6eabbab35
drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBAL
Add a new ioctl, DRM_IOCTL_V3D_PERFMON_SET_GLOBAL, to allow
configuration of a global performance monitor (perfmon).
Use the global perfmon for all jobs to ensure consistent
performance tracking across submissions. This feature is
needed to implement a Perfetto datasources in user-space.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20241202140615.74802-1-christian.gmeiner@gmail.com
2024-12-04 08:44:27 -03:00
Maíra Canal
9f8e1c93a0
drm/v3d: Expose Super Pages capability
Add a new V3D parameter to expose the support of Super Pages to
userspace. The userspace might want to know this information to
apply optimizations that are specific to kernels with Super Pages
enabled.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-12-mcanal@igalia.com
2024-09-25 08:40:26 -03:00
Maíra Canal
673087d8b0
drm/v3d: Deprecate the use of the Performance Counters enum
The Performance Counters enum used to identify the index of each
performance counter and provide the total number of performance
counters (V3D_PERFCNT_NUM). But, this enum is only valid for V3D 4.2,
not for V3D 7.1.

As we implemented a new flexible structure to retrieve performance
counters information, we can deprecate this enum.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-7-mcanal@igalia.com
2024-05-20 16:38:04 -03:00
Maíra Canal
f33fe58298
drm/v3d: Create new IOCTL to expose performance counters information
Userspace usually needs some information about the performance counters
available. Although we could replicate this information in the kernel
and user-space, let's use the kernel as the "single source of truth" to
avoid issues in the future (e.g. list of performance counters is updated
in user-space, but not in the kernel, generating invalid requests).

Therefore, create a new IOCTL to expose the performance counters
information, that is name, category, and description.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-5-mcanal@igalia.com
2024-05-20 16:38:02 -03:00
Maíra Canal
36b75080e6
drm/v3d: Create a new V3D parameter for the maximum number of perfcnt
The maximum number of performance counters can change from version to
version and it's important for userspace to know this value, as it needs
to use the counters for performance queries. Therefore, expose the
maximum number of performance counters to userspace as a parameter.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-4-mcanal@igalia.com
2024-05-20 16:38:01 -03:00
Maíra Canal
209e8d2695
drm/v3d: Create a CPU job extension for the copy performance query job
A CPU job is a type of job that performs operations that requires CPU
intervention. A copy performance query job is a job that copy the complete
or partial result of a query to a buffer. In order to copy the result of
a performance query to a buffer, we need to get the values from the
performance monitors.

So, create a user extension for the CPU job that enables the creation
of a copy performance query job. This user extension will allow the creation
of a CPU job that copy the results of a performance query to a BO with the
possibility to indicate the availability with a availability bit.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-19-mcanal@igalia.com
2023-12-01 09:47:36 -03:00
Maíra Canal
bae7cb5d68
drm/v3d: Create a CPU job extension for the reset performance query job
A CPU job is a type of job that performs operations that requires CPU
intervention. A reset performance query job is a job that resets the
performance queries by resetting the values of the perfmons. Moreover,
we also reset the syncobjs related to the availability of the query.

So, create a user extension for the CPU job that enables the creation
of a reset performance job. This user extension will allow the creation of
a CPU job that resets the perfmons values and resets the availability syncobj.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-18-mcanal@igalia.com
2023-12-01 09:47:35 -03:00
Maíra Canal
6745f3e44a
drm/v3d: Create a CPU job extension to copy timestamp query to a buffer
A CPU job is a type of job that performs operations that requires CPU
intervention. A copy timestamp query job is a job that copy the complete
or partial result of a query to a buffer. As V3D doesn't provide any
mechanism to obtain a timestamp from the GPU, it is a job that needs
CPU intervention.

So, create a user extension for the CPU job that enables the creation
of a copy timestamp query job. This user extension will allow the creation
of a CPU job that copy the results of a timestamp query to a BO with the
possibility to indicate the timestamp availability with a availability bit.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-17-mcanal@igalia.com
2023-12-01 09:47:31 -03:00
Maíra Canal
34a101e642
drm/v3d: Create a CPU job extension for the reset timestamp job
A CPU job is a type of job that performs operations that requires CPU
intervention. A reset timestamp job is a job that resets the timestamp
queries based on the value offset of the first query. As V3D doesn't
provide any mechanism to obtain a timestamp from the GPU, it is a job
that needs CPU intervention.

So, create a user extension for the CPU job that enables the creation
of a reset timestamp job. This user extension will allow the creation of
a CPU job that resets the timestamp value in the timestamp BO and resets
the availability syncobj.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-16-mcanal@igalia.com
2023-12-01 09:42:47 -03:00
Maíra Canal
9ba0ff3e08
drm/v3d: Create a CPU job extension for the timestamp query job
A CPU job is a type of job that performs operations that requires CPU
intervention. A timestamp query job is a job that calculates the
query timestamp and updates the query availability by signaling a
syncobj. As V3D doesn't provide any mechanism to obtain a timestamp
from the GPU, it is a job that needs CPU intervention.

So, create a user extension for the CPU job that enables the creation
of a timestamp query job. This user extension will allow the creation of
a CPU job that performs the timestamp query calculation and updates the
timestamp BO with the proper value.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-15-mcanal@igalia.com
2023-12-01 09:41:37 -03:00
Maíra Canal
18b8413b25
drm/v3d: Create a CPU job extension for a indirect CSD job
A CPU job is a type of job that performs operations that requires CPU
intervention. An indirect CSD job is a job that, when executed in the
queue, will map the indirect buffer, read the dispatch parameters, and
submit a regular dispatch. Therefore, it is a job that needs CPU
intervention.

So, create a user extension for the CPU job that enables the creation
of an indirect CSD. This user extension will allow the creation of a CSD
job linked to a CPU job. The CPU job will wait for the indirect CSD job
dependencies and, once they are signaled, it will update the CSD job
parameters.

Co-developed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-14-mcanal@igalia.com
2023-12-01 09:40:15 -03:00
Melissa Wen
aafc1a2bea
drm/v3d: Add a CPU job submission
Create a new type of job, a CPU job. A CPU job is a type of job that
performs operations that requires CPU intervention. The overall idea is
to use user extensions to enable different types of CPU job, allowing the
CPU job to perform different operations according to the type of user
extension. The user extension ID identify the type of CPU job that must
be dealt.

Having a CPU job is interesting for synchronization purposes as a CPU
job has a queue like any other V3D job and can be synchoronized by the
multisync extension.

Signed-off-by: Melissa Wen <mwen@igalia.com>
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-9-mcanal@igalia.com
2023-12-01 09:34:19 -03:00
Iago Toral Quiroga
1118d10f5e
drm/v3d: update UAPI to match user-space for V3D 7.x
V3D 7.x takes a new parameter to configure TFU jobs that needs
to be provided by user space.

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20231031073859.25298-2-itoral@igalia.com
2023-11-02 08:54:39 -03:00
Melissa Wen
e4165ae830 drm/v3d: add multiple syncobjs support
Using the generic extension from the previous patch, a specific multisync
extension enables more than one in/out binary syncobj per job submission.
Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares
of determining the stage for sync (wait deps) according to the job
queue.

v2:
- subclass the generic extension struct (Daniel)
- simplify adding dependency conditions to make understandable (Iago)

v3:
- fix conditions to consider single or multiples in/out_syncs (Iago)
- remove irrelevant comment (Iago)

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
2021-10-04 10:08:46 +01:00
Melissa Wen
bb3425efdc drm/v3d: add generic ioctl extension
Add support to attach generic extensions on job submission. This patch
is third prep work to enable multiple syncobjs on job submission. With
this work, when the job submission interface needs to be extended to
accommodate a new feature, we will use a generic extension struct where
an id determines the data type to be pointed. The first application is
to enable multiples in/out syncobj (next patch), but the base is
already done for future features. Therefore, to attach a new feature,
a specific extension struct should subclass drm_v3d_extension and
update the list of extensions in a job submission.

v2:
- remove redundant elements to subclass struct (Daniel)

v3:
- add comment for v3d_get_extensions

Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/ed53b1cd7e3125b76f18fe3fb995a04393639bc6.1633016479.git.mwen@igalia.com
2021-10-04 10:08:46 +01:00
Juan A. Suarez Romero
26a4dc29b7 drm/v3d: Expose performance counters to userspace
The V3D engine has several hardware performance counters that can of
interest for userspace performance analysis tools.

This exposes new ioctls to create and destroy performance monitor
objects, as well as to query the counter values.

Each created performance monitor object has an ID that can be attached
to CL/CSD submissions, so the driver enables the requested counters when
the job is submitted, and updates the performance monitor values when
the job is done.

It is up to the user to ensure all the jobs have been finished before
getting the performance monitor values. It is also up to the user to
properly synchronize BCL jobs when submitting jobs with different
performance monitors attached.

Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: David Airlie <airlied@linux.ie>
Cc: Emma Anholt <emma@anholt.net>
To: dri-devel@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210608111541.461991-1-jasuarez@igalia.com
2021-07-21 00:19:59 +01:00
Iago Toral Quiroga
455d56ce80 drm/v3d: clean caches at the end of render jobs on request from user space
Extends the user space ioctl for CL submissions so it can include a request
to flush the cache once the CL execution has completed. Fixes memory
write violation messages reported by the kernel in workloads involving
shader memory writes (SSBOs, shader images, scratch, etc) which sometimes
also lead to GPU resets during Piglit and CTS workloads.

v2: if v3d_job_init() fails we need to kfree() the job instead of
    v3d_job_put() it (Eric Anholt).

v3 (Eric Anholt):
  - Drop _FLAG suffix from the new flag name.
  - Add a new param so userspace can tell whether cache flushing is
    implemented in the kernel.

Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
2019-09-19 12:57:44 -07:00
Eric Anholt
d223f98f02 drm/v3d: Add support for compute shader dispatch.
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run.  However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).

This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).

So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).

v2: Fix excessive allocation for the clean_job (reported by Dan
    Carpenter).  Keep refs on jobs until clean_job is finished, to
    avoid spurious MMU errors if the output BOs are freed by userspace
    before L2 cleaning is finished.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18 09:54:10 -07:00
Eric Anholt
36e7999dc1 drm/v3d: Document cache flushing ABI.
Right now, userspace doesn't do any L2T writes, but we should lay out
our expectations for how it works.

v2: Explicitly mention the VCD cache flushing requirements and that
    we'll flush the other caches before each of the CLs.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-1-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
2018-12-07 10:55:48 -08:00
Eric Anholt
1584f16ca9 drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation.  This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.

For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU).  Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.

v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
    why TFU is AUTH, clarify the syncing docs, drop the unused TFU
    interrupt regs (you're expected to use the hub's), don't take
    &bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
    on drm_sched_job_cleanup() changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-30 13:03:32 -08:00
Eric Anholt
3eb152720c drm/v3d: Fix whitespace inconsistency in the header.
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
2018-11-27 12:17:22 -08:00
Eric Anholt
4fa825bf40 drm/v3d: Add some better documentation of the in_sync arguments.
Since this is UAPI, it's good to document what exactly the guarantees
we're providing are.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180928232126.4332-3-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
2018-10-15 13:10:50 -07:00
Eric Anholt
57692c94dc drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+
This driver will be used to support Mesa on the Broadcom 7268 and 7278
platforms.

V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's
complicated CL/shader validation scheme.  This massively changes the
GEM behavior, so I've forked off to a new driver.

v2: Mark SUBMIT_CL as needing DRM_AUTH.  coccinelle fixes from kbuild
    test robot. Drop personal git link from MAINTAINERS.  Don't
    double-map dma-buf imported BOs.  Add kerneldoc about needing MMU
    eviction.  Drop prime vmap/unmap stubs.  Delay mmap offset setup
    to mmap time.  Use drm_dev_init instead of _alloc.  Use
    ktime_get() for wait_bo timeouts.  Drop drm_can_sleep() usage,
    since we don't modeset.  Switch page tables back to WC (debug
    change to coherent had slipped in).  Switch
    drm_gem_object_unreference_unlocked() to
    drm_gem_object_put_unlocked().  Simplify overflow mem handling by
    not sharing overflow mem between jobs.
v3: no changes
v4: align submit_cl to 64 bits (review by airlied), check zero flags in
    other ioctls.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4)
Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change)
Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net
2018-05-03 16:26:30 -07:00