The MMU state may be kept across a runtime suspend/resume cycle, as we
avoid a full hardware reset to keep the latency of the runtime PM small.
Don't pretend that the MMU state is lost in driver state. The MMU
context is pushed out when new HW jobs with a different context are
coming in. The only exception to this is when the GPU is unbound, in
which case we need to make sure to also free the last active context.
Cc: stable@vger.kernel.org # 5.4
Reported-by: Michael Walle <michael@walle.cc>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Michael Walle <michael@walle.cc>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
While the DMA frontend can only be active when the MMU context is set, the
reverse isn't necessarily true, as the frontend can be stopped while the
MMU state is kept. Stop treating mmu_context being set as a indication that
the frontend is running and instead add a explicit property.
Cc: stable@vger.kernel.org # 5.4
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Michael Walle <michael@walle.cc>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The prev context is the MMU context at the time of the job
queueing in hardware. As a job might be queued multiple times
due to recovery after a GPU hang, we need to make sure to put
the stale prev MMU context from a prior queuing, to avoid the
reference and thus the MMU context leaking.
Cc: stable@vger.kernel.org # 5.4
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Michael Walle <michael@walle.cc>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Being able to have the refcount manipulation in an assignment makes
it much easier to parse the code.
Cc: stable@vger.kernel.org # 5.4
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Michael Walle <michael@walle.cc>
Tested-by: Marek Vasut <marex@denx.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The LS1028A SoC errata sheet mentions A-050121 "GPU hangs if clock
gating for Rasterizer, Setup Engine and Texture Engine are enabled".
The workaround is to disable the corresponding clock gatings.
Signed-off-by: Michael Walle <michael@walle.cc>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The current calculation based on the required_dma mask can be significantly
off, so that the linear window only overlaps a small part of the DRAM
address space. This can lead to the command buffer being unmappable, which
is obviously bad.
Rework the linear window offset calculation to be based on the command buffer
physical address, making sure that the command buffer is always mappable.
Tested-by: Primoz Fiser <primoz.fiser@norik.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Fix the following coccicheck report:
drivers/gpu/drm/etnaviv/etnaviv_gpu.c:1775:2-9:
line 1775 is redundant because platform_get_irq() already prints an error
Remove dev_err() messages after platform_get_irq() failures.
Signed-off-by: Tian Tao <tiantao6@hisilicon.com>
Signed-off-by: Zihao Tang <tangzihao1@hisilicon.com>
Signed-off-by: Jay Fang <f.fangjian@huawei.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Make it possible for the user space to access these ID values.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
It looks like that this GPU core triggers an abort when
reading VIVS_HI_CHIP_PRODUCT_ID and/or VIVS_HI_CHIP_ECO_ID.
I looked at different versions of Vivante's kernel driver and did
not found anything about this issue or what feature flag can be
used. So go the simplest route and do not read these two registers
on the affected GPU core.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reported-by: Josua Mayer <josua.mayer@jm0.eu>
Fixes: 815e45bbd4 ("drm/etnaviv: determine product, customer and eco id")
Cc: stable@vger.kernel.org
Tested-by: Josua Mayer <josua.mayer@jm0.eu>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
in etnaviv_gpu_submit, etnaviv_gpu_recover_hang, etnaviv_gpu_debugfs,
and etnaviv_gpu_init the call to pm_runtime_get_sync increments the
counter even in case of failure, leading to incorrect ref count.
In case of failure, decrement the ref count before returning.
Signed-off-by: Navid Emamdoost <navid.emamdoost@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
All the NULL checks are pointless, clk_*() routines already deal with NULL
just fine.
Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
It is always present. It was documented as mandatory prior to
commit 90aeca875f ("dt-bindings: display: Convert etnaviv to
json-schema").
Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
There might be good reasons why the getting a clock failed. To treat the
clocks as optional we're specifically only interested in ignoring -ENOENT,
and devm_clk_get_optional() does just that.
Note that this preserves the original behavior of all clocks being
optional. The binding document mandates the "bus" clock while the dove
machine only specifies "core".
Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Since commit 65f037e8e9 ("drm/etnaviv: add support for slave interface
clock") the reg clock is enabled before the bus clock and we need to undo
its enablement on error.
Fixes: 65f037e8e9 ("drm/etnaviv: add support for slave interface clock")
Signed-off-by: Lubomir Rintel <lkundrak@v3.sk>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Some Vivante GPUs are found in systems that have interconnects restricted
to 32 address bits, but may have system memory mapped above the 4GB mark.
As this region isn't accessible to the GPU via DMA any GPU memory allocated
in the upper part needs to go through SWIOTLB bounce buffering. This kills
performance if it happens too often, as well as overrunning the available
bounce buffer space, as the GPU buffer may stay mapped for a long time.
Avoid bounce buffering by checking the addressing restrictions. If the
GPU is unable to access memory above the 4GB mark, request our SHM buffers
to be located in the DMA32 zone.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
If the GPU isn't idle after signalling pm_runtime_mark_last_busy() plus
waiting for the autosuspend delay there's likely something wrong with
the way we check idleness so warn about that.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Without that runtime suspend is often blocked due to
etnaviv_gpu_rpm_suspend() returning -EBUSY since the FE seems to trigger
the MC in its idle loop.
Ignoring the MC bit makes the GPU suspend as expected. This was tested
on GC7000.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
We were missing out on some bits the vendor kernel driver knows about.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Use 'is' instead of 'it' so it becomes a valid sentence and
spell 'resetting' correctly.
Signed-off-by: Guido Günther <agx@sigxcpu.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
They will be used for extended HWDB support.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
struct timespec is being removed from the kernel because it often leads
to code that is not y2038-safe.
In the etnaviv driver, monotonic timestamps are used, which do not suffer
from overflow, but the usage of timespec here gets in the way of removing
the interface completely.
Pass down the user-supplied 64-bit value here rather than converting
it to an intermediate timespec to avoid the conversion.
The conversion is transparent for all regular CLOCK_MONOTONIC values,
but is a small change in behavior for excessively large values: the
existing code would treat e.g. tv_sec=0x100000000 the same as tv_sec=0
and not block, while the new code it would block for up to 2^31
seconds. The new behavior is more logical here, but if it causes problems,
the truncation can be put back.
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
With softpin we allow the userspace to take control over the GPU virtual
address space. The new capability is relected by a bump of the minor DRM
version. There are a few restrictions for userspace to take into
account:
1. The kernel reserves a bit of the address space to implement zero page
faulting and mapping of the kernel internal ring buffer. Userspace can
query the kernel for the first usable GPU VM address via
ETNAVIV_PARAM_SOFTPIN_START_ADDR.
2. We only allow softpin on GPUs, which implement proper process
separation via PPAS. If softpin is not available the softpin start
address will be set to ~0.
3. Softpin is all or nothing. A submit using softpin must not use any
address fixups via relocs.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
This builds on top of the MMU contexts introduced earlier. Instead of having
one context per GPU core, each GPU client receives its own context.
On MMUv1 this still means a single shared pagetable set is used by all
clients, but on MMUv2 there is now a distinct set of pagetables for each
client. As the command fetch is also translated via the MMU on MMUv2 the
kernel command ringbuffer is mapped into each of the client pagetables.
As the MMU context switch is a bit of a heavy operation, due to the needed
cache and TLB flushing, this patch implements a lazy way of switching the
MMU context. The kernel does not have its own MMU context, but reuses the
last client context for all of its operations. This has some visible impact,
as the GPU can now only be started once a client has submitted some work and
we got the client MMU context assigned. Also the MMU context has a different
lifetime than the general client context, as the GPU might still execute the
kernel command buffer in the context of a client even after the client has
completed all GPU work and has been terminated. Only when the GPU is runtime
suspended or switches to another clients MMU context is the old context
freed up.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Move buffer setup and starting of the FE loop in the kernel ringbuffer
into a separate function. This is a preparation to start the FE later
in the submit process.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
This reworks the MMU handling to make it possible to have multiple MMU contexts.
A context is basically one instance of GPU page tables. Currently we have one
set of page tables per GPU, which isn't all that clever, as it has the
following two consequences:
1. All GPU clients (aka processes) are sharing the same pagetables, which means
there is no isolation between clients, but only between GPU assigned memory
spaces and the rest of the system. Better than nothing, but also not great.
2. Clients operating on the same set of buffers with different etnaviv GPU
cores, e.g. a workload using both the 2D and 3D GPU, need to map the used
buffers into the pagetable sets of each used GPU.
This patch reworks all the MMU handling to introduce the abstraction of the
MMU context. A context can be shared across different GPU cores, as long as
they have compatible MMU implementations, which is the case for all systems
with Vivante GPUs seen in the wild.
As MMUv1 is not able to change pagetables on the fly, without a
"stop the world" operation, which stops GPU, changes pagetables via CPU
interaction, restarts GPU, the implementation introduces a shared context on
MMUv1, which is returned whenever there is a request for a new context.
This patch assigns a MMU context to each GPU, so on MMUv2 systems there is
still one set of pagetables per GPU, but due to the shared context MMUv1
systems see a change in behavior as now a single pagetable set is used
across all GPU cores.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
There is no need for each GPU to have it's own cmdbuf suballocation
region. Only allocate a single one for the the etnaviv virtual device
and share it across all GPUs.
As the suballoc space is now potentially shared by more hardware jobs
running in parallel, double its size to 512KB to avoid contention.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
This allows to decouple the cmdbuf suballocator create and mapping
the region into the GPU address space. Allowing multiple AS to share
a single cmdbuf suballoc.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Remember if the GPU has been sucessfully initialized. Only in that case
do we need to clean up various structures in the unbind path. If the
GPU hasn't been sucessfully initialized all the cleanups should happen
in the failure paths of the init function.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Drop unused includes, move more includes from the generic etnaviv_drv.h to
the units where they are actually used, sort includes.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Use devm_platform_ioremap_resource() to simplify the code a bit.
Signed-off-by: Fabio Estevam <festevam@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Drop use of the deprecated drmP.h header file.
Fix fallout in all .c files.
The etnaviv_drv.h header file was made self-contained,
and missing includes was then added to the .c files that needed them.
In a few cases the list of include files was sorted.
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: Russell King <linux+etnaviv@armlinux.org.uk>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: David Airlie <airlied@linux.ie>
Cc: Daniel Vetter <daniel@ffwll.ch>
Cc: etnaviv@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
When something goes wrong in the GPU init after the cmdbuf suballocator
has been constructed, we fail to destroy it properly. This causes havok
later when the GPU is unbound due to a module unload or similar.
Fixes: e66774dd6f (drm/etnaviv: add cmdbuf suballocator)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Russell King <rmk+kernel@armlinux.org.uk>
If there is a match in the HW DB, the function is left early, before
inititalizing the idle mask. Fix this by doing the init earlier, as
only old GPUs, not present in the HW DB need a different idle mask.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
It only written and we don't infer any useful information from
it anymore. Remove it.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The etnaviv_gpu header only needs to know about the pointer types, so
replace by a forward declaration and only include the headers where needed.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The only event function that is called from IRQ context is event_free,
which is already using atomic bitmap operations, so we can avoid taking
the event spinlock in this function completely. As other the other
functions still using the event spinlock are all called from normal
process context, we can avoid disabling IRQs while holding the spinlock.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This is the only place in the driver that should have to deal with
the raw hardware fences. To avoid any further confusion, consolidate
the fence handling in this file and remove any traces of this from
the header files.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
There is no need to track the currently active fence. The GPU scheduler
keeps track of all the in-flight jobs.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
From: Lucas Stach <l.stach@pengutronix.de>
"not much to de-stage this time. Changes from Philipp and Souptick to
use memset32 more and switch the fault handler to the new vm_fault_t
and two small fixes for issues that can be hit in rare corner cases
from me."
Signed-off-by: Dave Airlie <airlied@redhat.com>
Link: https://patchwork.freedesktop.org/patch/msgid/1533563808.2809.7.camel@pengutronix.de
When the suballocator was unable to provide a suitable buffer for the MMUv1
linear window, we roll back the GPU initialization. As the GPU is runtime
resumed at that point we need to clear the kernel cmdbuf suballoc entry to
properly skip any attempt to manipulate the cmdbuf when the GPU gets shut
down in the runtime suspend later on.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The documentation of drm_sched_job_init and drm_sched_entity_push_job has
been clarified. Both functions should be called under a shared lock, to
avoid jobs getting pushed into the scheduler queue in a different order
than their sched_fence seqnos, which will confuse checks that are looking
at the seqnos to infer information about completion order.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
dma_fence_default_wait is the default now, same for the trivial
enable_signaling implementation.
Acked-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: Russell King <linux+etnaviv@armlinux.org.uk>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: etnaviv@lists.freedesktop.org
Link: https://patchwork.freedesktop.org/patch/msgid/20180503142603.28513-8-daniel.vetter@ffwll.ch
This replaces the repetitive GPL-2.0 license text in code and header files
with the SPDX tags. Generated hardware headers aren't changed, as any changes
there need to be done in the upstream rnndb repository.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
I'm not aware of any case where tracing GPU register manipulation at the
kernel level would have been useful. It only adds more indirections and
adds to the code size.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
GPUs with support for the security features need some additional
setup to get the frontend started.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
New versions of the Vivante kernel driver don't trust the hardware feature
bits anymore, but use an internal hardware database. This also includes
more feature fields than are available in hardware.
As we can't trust the hardware feature bits to be correct anymore, we need
to replicate the HWDB in etanviv. For now only the GC7000L as found on
the i.MX8M is supported.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The slave interface clock is a clock input found on newer cores to gate
the register interface. For now we simply ungate it when the GPU is in
active state.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Split out the fault dumping, as this will get more complex in the future.
Also there is no need to read and dump the fault address from MMUs that
didn't signal a fault.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The module autoloading can be triggered through the GPU core nodes
and the necessary platform device for the DRM toplevel device will
be instantiated on module init.
Suggested-by: Rob Herring <robh@kernel.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Rob Herring <robh@kernel.org>
This replaces the etnaviv internal hangcheck logic with the job timeout
handling provided by the DRM scheduler. This simplifies the driver further
and allows to replay jobs after a GPU reset, so only minimal state is lost.
This introduces a user-visible change in that we don't allow jobs to run
indefinitely as long as they make progress anymore, as this introduces
quality of service issues when multiple processes are using the GPU.
Userspace is now responsible to flush jobs in a way that the finish in a
reasonable time, where reasonable is currently defined as less than 500ms.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Move the fence dependency handling to the scheduler where it belongs.
Jobs with unsignaled dependencies just get to sit in the scheduler queue
without holding any locks.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This hooks in the DRM GPU scheduler. No improvement yet, as all the
dependency handling is still done in etnaviv_gem_submit. This just
replaces the actual GPU submit by passing through the scheduler.
Allows to get rid of the retire worker, as this is now driven by the
scheduler.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This moves away from using the internal seqno as the userspace fence
reference. By moving to a generic ID, we can later replace the internal
fence by something different than the etnaviv seqno fence.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Some architecture ports like ARC don't provide the PHYS_OFFSET symbol.
Define it to 0 in that case, which is the most conservative default in
the usage context of the etnaviv driver.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
There is no need to hold the GPU lock while freeing the submit
object. Only move the retired submits from the GPU active list to
a temporary retire list under the GPU lock.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
As long as there is an active submit, we want the GPU to stay awake. This
is slightly complicated by the fact that we really want to wake the GPU
at the last possible moment to achieve maximum power savings.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The active count is used to check if the BO is idle, where idle is defined
as not active on the GPU and all VM mappings and reference counts dropped
to the initial state. As the idling of the mappings and references now only
happens in the submit cleanup, the active state handling must be moved to
the same location in order to keep the userspace semantics.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Less dynamic allocations and slims down the cmdbuf object to only the
required information, as everything else is already available in the
submit object.
This also simplifies buffer and mappings lifetime management, as they
are now exlusively attached to the submit object and not additionally
to the cmdbuf.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The GPU exec state may have changed at the time when the perfmon sampling
is done, as it reflects the state of the last submission, not the current
GPU execution state.
So for proper sampling we must use the submit exec_state.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
We'll need this in some places where only the submit is available. Also
this is a first step at slimming down the cmdbuf object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
To make them available to the event worker even after the actual
command stream execution has finished.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The object fencing has nothing to do with the actual GPU buffer submit,
so move it to the gem submit path to have a cleaner split.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Inserting the END command when suspending the GPU is changing the
command buffer state, which requires the GPU to be held.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
While the etnaviv workqueue needs to be ordered, as we rely on work items
being executed in queuing order, this is only true for a single GPU.
Having a shared workqueue for all GPUs in the system limits concurrency
artificially.
Getting each GPU its own ordered workqueue still meets our ordering
expectations and enables retire workers to run concurrently.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
There is no need to store this in the gpu struct. MMU flushes are triggered
correctly in reaction to MMU maps and unmaps, independent of the current ctx.
Any required pipe switches can be infered from the current and the desired
GPU exec state.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
There is no need to synchronize with oustanding retire jobs if the object
has gone idle. Retire jobs only ever change the object state from active to
idle, not the other way around.
The IOVA put race is uncritical, as the GEM_WAIT ioctl itself is holding
a reference to the GEM object, so the retire worker will not pull the
object into the CPU domain, which is the thing we are trying to guard
against with etnaviv_gpu_wait_obj_inactive. The ordering of the various
counts and waits may change a bit, but the userspace visible behavior at
the bounds of the syscall are unchanged.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Flush and prefetch are properly handled in the buffer code, data endianess
would need much wider changes than adding something to this single function.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
If the FE is restarted before the sync point event is cleared, the GPU
might trigger a completion IRQ for the next sync point, corrupting
the state of the currently running worker.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The etnaviv driver causes a link failure if it is built-in but THERMAL
is built as a module:
drivers/gpu/drm/etnaviv/etnaviv_gpu.o: In function `etnaviv_gpu_bind':
etnaviv_gpu.c:(.text+0x4c4): undefined reference to `thermal_of_cooling_device_register'
etnaviv_gpu.c:(.text+0x600): undefined reference to `thermal_cooling_device_unregister'
drivers/gpu/drm/etnaviv/etnaviv_gpu.o: In function `etnaviv_gpu_unbind':
etnaviv_gpu.c:(.text+0x2aac): undefined reference to `thermal_cooling_device_unregister'
Adding a Kconfig dependency on THERMAL || !THERMAL to avoid this causes
a dependency loop on x86_64:
drivers/gpu/drm/tve200/Kconfig:1:error: recursive dependency detected!
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/gpu/drm/tve200/Kconfig:1: symbol DRM_TVE200 depends on CMA
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
mm/Kconfig:489: symbol CMA is selected by DRM_ETNAVIV
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/gpu/drm/etnaviv/Kconfig:2: symbol DRM_ETNAVIV depends on THERMAL
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/thermal/Kconfig:5: symbol THERMAL is selected by ACPI_VIDEO
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/acpi/Kconfig:189: symbol ACPI_VIDEO is selected by BACKLIGHT_CLASS_DEVICE
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/video/backlight/Kconfig:158: symbol BACKLIGHT_CLASS_DEVICE is selected by DRM_PARADE_PS8622
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/gpu/drm/bridge/Kconfig:62: symbol DRM_PARADE_PS8622 depends on DRM_BRIDGE
For a resolution refer to Documentation/kbuild/kconfig-language.txt
subsection "Kconfig recursive dependency limitations"
drivers/gpu/drm/bridge/Kconfig:1: symbol DRM_BRIDGE is selected by DRM_TVE200
To work around this, add a new option DRM_ETNAVIV_THERMAL to optionally
enable thermal throttling support and make DRM_ETNAVIV select THERMAL
at the same time.
Reported-by: Stephen Rothwell <sfr@canb.auug.org.au>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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Merge tag 'drm-for-v4.15' of git://people.freedesktop.org/~airlied/linux
Pull drm updates from Dave Airlie:
"This is the main drm pull request for v4.15.
Core:
- Atomic object lifetime fixes
- Atomic iterator improvements
- Sparse/smatch fixes
- Legacy kms ioctls to be interruptible
- EDID override improvements
- fb/gem helper cleanups
- Simple outreachy patches
- Documentation improvements
- Fix dma-buf rcu races
- DRM mode object leasing for improving VR use cases.
- vgaarb improvements for non-x86 platforms.
New driver:
- tve200: Faraday Technology TVE200 block.
This "TV Encoder" encodes a ITU-T BT.656 stream and can be found in
the StorLink SL3516 (later Cortina Systems CS3516) as well as the
Grain Media GM8180.
New bridges:
- SiI9234 support
New panels:
- S6E63J0X03, OTM8009A, Seiko 43WVF1G, 7" rpi touch panel, Toshiba
LT089AC19000, Innolux AT043TN24
i915:
- Remove Coffeelake from alpha support
- Cannonlake workarounds
- Infoframe refactoring for DisplayPort
- VBT updates
- DisplayPort vswing/emph/buffer translation refactoring
- CCS fixes
- Restore GPU clock boost on missed vblanks
- Scatter list updates for userptr allocations
- Gen9+ transition watermarks
- Display IPC (Isochronous Priority Control)
- Private PAT management
- GVT: improved error handling and pci config sanitizing
- Execlist refactoring
- Transparent Huge Page support
- User defined priorities support
- HuC/GuC firmware refactoring
- DP MST fixes
- eDP power sequencing fixes
- Use RCU instead of stop_machine
- PSR state tracking support
- Eviction fixes
- BDW DP aux channel timeout fixes
- LSPCON fixes
- Cannonlake PLL fixes
amdgpu:
- Per VM BO support
- Powerplay cleanups
- CI powerplay support
- PASID mgr for kfd
- SR-IOV fixes
- initial GPU reset for vega10
- Prime mmap support
- TTM updates
- Clock query interface for Raven
- Fence to handle ioctl
- UVD encode ring support on Polaris
- Transparent huge page DMA support
- Compute LRU pipe tweaks
- BO flag to allow buffers to opt out of implicit sync
- CTX priority setting API
- VRAM lost infrastructure plumbing
qxl:
- fix flicker since atomic rework
amdkfd:
- Further improvements from internal AMD tree
- Usermode events
- Drop radeon support
nouveau:
- Pascal temperature sensor support
- Improved BAR2 handling
- MMU rework to support Pascal MMU
exynos:
- Improved HDMI/mixer support
- HDMI audio interface support
tegra:
- Prep work for tegra186
- Cleanup/fixes
msm:
- Preemption support for a5xx
- Display fixes for 8x96 (snapdragon 820)
- Async cursor plane fixes
- FW loading rework
- GPU debugging improvements
vc4:
- Prep for DSI panels
- fix T-format tiling scanout
- New madvise ioctl
Rockchip:
- LVDS support
omapdrm:
- omap4 HDMI CEC support
etnaviv:
- GPU performance counters groundwork
sun4i:
- refactor driver load + TCON backend
- HDMI improvements
- A31 support
- Misc fixes
udl:
- Probe/EDID read fixes.
tilcdc:
- Misc fixes.
pl111:
- Support more variants
adv7511:
- Improve EDID handling.
- HDMI CEC support
sii8620:
- Add remote control support"
* tag 'drm-for-v4.15' of git://people.freedesktop.org/~airlied/linux: (1480 commits)
drm/rockchip: analogix_dp: Use mutex rather than spinlock
drm/mode_object: fix documentation for object lookups.
drm/i915: Reorder context-close to avoid calling i915_vma_close() under RCU
drm/i915: Move init_clock_gating() back to where it was
drm/i915: Prune the reservation shared fence array
drm/i915: Idle the GPU before shinking everything
drm/i915: Lock llist_del_first() vs llist_del_all()
drm/i915: Calculate ironlake intermediate watermarks correctly, v2.
drm/i915: Disable lazy PPGTT page table optimization for vGPU
drm/i915/execlists: Remove the priority "optimisation"
drm/i915: Filter out spurious execlists context-switch interrupts
drm/amdgpu: use irq-safe lock for kiq->ring_lock
drm/amdgpu: bypass lru touch for KIQ ring submission
drm/amdgpu: Potential uninitialized variable in amdgpu_vm_update_directories()
drm/amdgpu: potential uninitialized variable in amdgpu_vce_ring_parse_cs()
drm/amd/powerplay: initialize a variable before using it
drm/amd/powerplay: suppress KASAN out of bounds warning in vega10_populate_all_memory_levels
drm/amd/amdgpu: fix evicted VRAM bo adjudgement condition
drm/vblank: Tune drm_crtc_accurate_vblank_count() WARN down to a debug
drm/rockchip: add CONFIG_OF dependency for lvds
...
In preparation for unconditionally passing the struct timer_list pointer to
all timer callbacks, switch to using the new timer_setup() and from_timer()
to pass the timer pointer explicitly.
Cc: Lucas Stach <l.stach@pengutronix.de>
Cc: Russell King <linux+etnaviv@armlinux.org.uk>
Cc: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: David Airlie <airlied@linux.ie>
Cc: etnaviv@lists.freedesktop.org
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Kees Cook <keescook@chromium.org>
There is no reason to wait for clock stabilization here, as the clock
framework guarantees that PLL clock sources are stable before clk_enable
returns.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
After reset assertion, we only have to wait for the reset signals to
propagate through the GPU before deasserting the reset again. A few
hundred clock cycles should be more than enough. Replace the msleep(1),
which can actually take about 30 ms on i.MX6Q in some configurations,
with an usleep_range of a few microseconds. If the delay was too short,
the FE would not be idle afterwards, and the reset would be retried.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This comment is outdated as the driver is taking care about clock
gating and the pulse eater for quite some time already.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Some performance register are debug register and they need to
be enabled in order to be functional.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
As done by Vivante kernel driver.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
With 'sync points' we can sample the reqeustes perform signals
before and/or after the submited command buffer.
Changes v2 -> v3:
- fixed indentation and init nr_events to 1
Changes v4 -> v5:
- simplify logic around fence handling.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Results in less code as the users do not set every struct member to 0/NULL.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
In order to support performance counters in a sane way we need to provide
a method to sync the GPU with the CPU. The GPU can process multpile command
buffers/events per irq. With the help of a 'sync point' we can trigger an event
and stop the GPU/FE immediately. When the CPU is done with is processing it
simply needs to restart the FE and the GPU will process the command stream.
Changes from v1 -> v2:
- process sync point with a work item to keep irq as fast as possible
Changes from v4 -> v5:
- renamed pmrs_* to sync_point_*
- call event_free(..) in sync_point_worker(..)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This commits extends etnaviv_gpu_cmdbuf_new(..) to define the number
of struct etnaviv_perfmon elements gets used.
Changes from v1 -> v2:
- make use of goto as requested by Lucas
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This makes it possible to allocate multiple events under the event
spinlock. This change is needed to support 'sync'-points.
Changes v2 -> v3:
- wait for the completion of all events
- use 10sec timeout regardless of the number of events
- removed validation if there are enough free events
- fixed return value evaluation of event_alloc(..) in etnaviv_gpu_submit(..)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This is prep work to be able to allocate multiple events in one go.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The reset path wants to initialize the clock control register regardless
of the DYNAMIC_FREQUENCY_SCALING feature, so don't call clock update, but
explicitly load the register.
Also disabling of the debug registers is moved into the reset function,
so we always get to the same state after a GPU reset. This means the
clock update function should not touch the bits already set in the clock
control register, but instead only update the scaling bits.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The stub functions returns -ENODEV when trying to register the cooling device,
thus failing the GPU bind, rendering the GPU subsystem unusable when
CONFIG_THERMAL isn't enabled.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
GPU cores with the DYNAMIC_FREQUENCY_SCALING feature bit set expect the
platform to provide the clock scaling and ignore any requests to use the
internal FSCALE divider. Writes to this register still work, but don't
have any effect on the GPU clock frequency.
Save the initial core and shader clock frequency and ask the platform
to provide a slower clock when cooling is requested.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
PA clock gating can be enabled when the right bugfix bit is present.
There are broken revs of GC4000 and GC2000, which need TX clock gating
to be disabled.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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Merge tag 'v4.11-rc7' into drm-next
Backmerge Linux 4.11-rc7 from Linus tree, to fix some
conflicts that were causing problems with the rerere cache
in drm-tip.
Add the missing unlock before return from function etnaviv_gpu_submit()
in the error handling case.
lst: fixed label name.
Fixes: f3cd1b064f ("drm/etnaviv: (re-)protect fence allocation with
GPU mutex")
CC: stable@vger.kernel.org #4.9+
Signed-off-by: Wei Yongjun <weiyongjun1@huawei.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
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Backmerge tag 'v4.11-rc6' into drm-next
Linux 4.11-rc6
drm-misc needs 4.11-rc5, may as well fix conflicts with rc6.
The next patch will need the complete dma_fence, instead of just the seqno,
to create the sync_file in etnaviv_ioctl_gem_submit, in case an
out_fence_fd is requested.
The submit needs to hold a reference to the dma_fence, to avoid raceing
with the GPU completing the fence.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Philipp Zabel <p.zabel@pengutronix.de>
---
New patch in v3.
Loosely based on commit f0a42bb542 ("drm/msm: submit support for
in-fences"). Unfortunately, struct drm_etnaviv_gem_submit doesn't have
a flags field yet, so we have to extend the structure and trust that
drm_ioctl will clear the flags for us if an older userspace only submits
part of the struct.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Gustavo Padovan <gustavo.padovan@collabora.com>
Reviewed-by: Sumit Semwal <sumit.semwal@linaro.org>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Each Vivante GPU contains a clock divider which can divide the GPU clock
by 2^n, which can lower the power dissipation from the GPU. It has been
suggested that the GC600 on Dove is responsible for 20-30% of the power
dissipation from the SoC, so lowering the GPU clock rate provides a way
to throttle the power dissiptation, and reduce the temperature when the
SoC gets hot.
This patch hooks the Etnaviv driver into the kernel's thermal management
to allow the GPUs to be throttled when necessary, allowing a reduction in
GPU clock rate from /1 to /64 in power of 2 steps.
Signed-off-by: Russell King <rmk+kernel@armlinux.org.uk>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
The fence allocation needs to be protected by the GPU mutex, otherwise
the fence seqnos of concurrent submits might not match the insertion order
of the jobs in the kernel ring. This breaks the assumption that jobs
complete with monotonically increasing fence seqnos.
Fixes: d985349017 (drm/etnaviv: take GPU lock later in the submit process)
CC: stable@vger.kernel.org #4.9+
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
There are 3 big benefits to suballocating a single big DMA buffer
for command submission:
1. Avoid hammering CMA. The old way of allocating and freeing a DMA
buffer for each submission was hitting some of the real slow
pathes in CMA, as this allocator was not designed for a concurrent
small buffers load.
2. Less TLB flushes on IOMMUv2. If a new command buffer is mapped into
the GPU address space the MMU TLBs need to be flushed. By having
one big buffer statically mapped to the GPU, a lot of those flushes
can be avoided.
3. No funky workarounds for GC3000. The FE TLB flush on GC3000 isn't
reliable. To work around that we tried to lay out the cmdbufs in
the GPU address space in a way to avoid this issue. This hasn't
always worked if the address space is crowded. A single statically
mapped buffer avoids the erratum completely.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Don't call the IOMMU directly, but go through the new cmdbuf abstraction.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>