Resctrl is a filesystem interface to hardware that provides cache
allocation policy and bandwidth control for groups of tasks or CPUs.
To support more than one architecture, resctrl needs to live in /fs/.
Move the code that is concerned with the filesystem interface to
/fs/resctrl.
Signed-off-by: James Morse <james.morse@arm.com>
Signed-off-by: Borislav Petkov (AMD) <bp@alien8.de>
Reviewed-by: Reinette Chatre <reinette.chatre@intel.com>
Reviewed-by: Fenghua Yu <fenghuay@nvidia.com>
Tested-by: Fenghua Yu <fenghuay@nvidia.com>
Tested-by: Tony Luck <tony.luck@intel.com>
Link: https://lore.kernel.org/20250515165855.31452-25-james.morse@arm.com
trace.h contains all the tracepoints. After the move to /fs/resctrl, some
of these will be left behind. All the pseudo_lock tracepoints remain part
of the architecture. The lone tracepoint in monitor.c moves to /fs/resctrl.
Split trace.h so that each C file includes a different trace header file.
This means the trace header files are not modified when they are moved.
Signed-off-by: James Morse <james.morse@arm.com>
Signed-off-by: Borislav Petkov (AMD) <bp@alien8.de>
Reviewed-by: Shaopeng Tan <tan.shaopeng@jp.fujitsu.com>
Reviewed-by: Tony Luck <tony.luck@intel.com>
Reviewed-by: Fenghua Yu <fenghuay@nvidia.com>
Reviewed-by: Reinette Chatre <reinette.chatre@intel.com>
Tested-by: Fenghua Yu <fenghuay@nvidia.com>
Tested-by: Shaopeng Tan <tan.shaopeng@jp.fujitsu.com>
Tested-by: Peter Newman <peternewman@google.com>
Tested-by: Amit Singh Tomar <amitsinght@marvell.com> # arm64
Tested-by: Shanker Donthineni <sdonthineni@nvidia.com> # arm64
Tested-by: Babu Moger <babu.moger@amd.com>
Tested-by: Tony Luck <tony.luck@intel.com>
Link: https://lore.kernel.org/20250515165855.31452-14-james.morse@arm.com